Posted on: April 22, 2025

gogoigo
Verified ownerGames: 383 Reviews: 1
my first roguelike and i love it
I really enjoy play this game. Mis dieses
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Game length provided by HowLongToBeat
Posted on: April 22, 2025
gogoigo
Verified ownerGames: 383 Reviews: 1
my first roguelike and i love it
I really enjoy play this game. Mis dieses
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Posted on: April 30, 2025
Awes0me8
Verified ownerGames: 118 Reviews: 1
nice as ame
addicting ong i play play play
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Posted on: May 8, 2025
mcarpoviki
Verified ownerGames: 213 Reviews: 1
Really good
fast pace combo oriented fun game
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Posted on: May 10, 2025
Grudgeal
Verified ownerGames: 297 Reviews: 6
Arcadey, Slay-The-Spirey, Japanesy Fun
Shogun Showdown is turn-based roguelike where you pick a character with a unique ability and use a 'deck' of 2-6 attacks or other ablities on cooldown to battle your way through a selection of random encounters and minibosses to your showdown with the game's boss, the Shogun, Slay the Spire-style. Unlike Slay the Spire your character controls by keyboard and moves and acts alongside the monsters, making the ability to plan out moves ahead and tactical movement a premium. Not much else to say here, gameplay loop is fun and rewards comboes and a little bit of thinking. I guess my main issue with Shogun Showdown is that it explicitly competes with Slay the Spire for the same parts of my brain who wants to play turn-based roguelikes, and while Shogun Showdown's gameplay means it its different, it can't avoid niche overlap and that leads me to automatically make unfavourable comparisons. You 100% are dependent on luck to make no-damage or low-turn runs due to the random spawning of monsters, your ability to construct a good character is more randomised due to the way the game hands out new tiles and skills, and this also means that unlocking new tiles and skills from the game's shop will sometimes outright weaken your overall performance because it waters out your pool of tiles and skills with ones that simply aren't as universally useful as the ones you already have (seriously, the 'use character's ability in both directions' ability is so useful that unlocking almost any new green skill overall makes you worse off). Also, your ability to real-time speedrun a turn-based game is given more prominence in the game's progression system, which professionally annoys me. Yeah, I know you only *need* four criteria out of five to unlock the third starting weapon set, but it's still there. Prominent. Mocking me. Overall, recommended to the turn-based roguelike fan crowd, especially those who like pixel art and Japan. Absolutely try the demo first though.
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Posted on: May 25, 2025
Y434
Verified ownerGames: 161 Reviews: 2
Shogun Showdown review 20hr in
a good roguelike a turnbased one endless replplaylity 10/10
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