Unmask the evil of an ancient curse.
In Shivers II: Harvest of Souls, your mission is to find out what happened to your friends who were all members of a rock band and mysteriously disappeared in a town called Cyclone.
Look fear in the eye
Vision 360™'s panoramic views aid your search by smoothl...
In Shivers II: Harvest of Souls, your mission is to find out what happened to your friends who were all members of a rock band and mysteriously disappeared in a town called Cyclone.
Look fear in the eye
Vision 360™'s panoramic views aid your search by smoothly scanning in all directions.
Choose your path wisely
Surprisingly different endings - and puzzles that change for each game - deliver the ultimate replayability.
Listen with care
Original soundtrack music, rock videos, and directionally specific sound-effect are all integral to the mystery - and its solution.
This is one of the most immersive and atmospheric games I've ever played. As an interactive fiction experience, it's amazing how well this holds up after 24 years. Top-notch storytelling!
This is a review based on memory when first playing through it. I have not played it recently to comment if it has stood the test of time.
The most memorable part of the game is the music, still sing parts to this day. The original CD was also an audio disc with all the songs. (spoiler... Maybe) And the fact the songs play a role in the game is great, even if it took too long to figure that out.
The puzzles aren't memorable, but much more accessible, than say Riven, for me at the time.
Full 360 was a great experience over Riven (before Exile) and is helpful to the immersion.
The health is harmful to the game experience.
It is a Sierra game, so it has to be good. And it is. But it is hard to follow the best game of all time in Shivers I. It begins to rely more on the live video animation, but is not as committed as, say, Gabriel Knight 3 or Phantasmagoria. It is successful in delivering the creepy effect and does a great job of tying in the theme of having to connect puzzles in order to progress. If you liked Shivers I, you should also enjoy this game immensely. Just don't have expectations for the same level of greatness, because it doesn't exit.
I would have rated this game higher if it didn't have a health meter and if the items collected were labeled. I went through most of the game thinking that the gum was Himalayan salt. Also, the life sucking petroglyphs in the cave was ridiculous. I must have died three or four times before locating the correct symbol. Here's what you should do every time you find a staff: 1) Don't pick it up; just save. 2) Go to the cave, locate the symbol, and mark what section it's in. The layout of the cave is section 1, room, section 2, room, and section 3. The symbol will be on the wall of one of these sections. 4) Once you locate the symbol, pick up the staff and go as quick as possible to the section containing the symbol. 5) Click on the symbol and save. 6) Solve the symbol and save. 7) Run to the temple and insert the staff. And what every you do, make sure the symbols match!
Now for the positives: I really like the story, the backstory, and the variety of puzzles. The graphics have improved from Shivers and the music is good. If only this game could be remade to fix the cave issue. Sigh!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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