Panting, scared, the shelter airlock smashes down behind you. You wish you did not have to go outside, but you do. It would be easier to give up. But you don’t. The hardship, the hunger, the thirst. The fear. You keep reminding yourself why you stay alive. Why you do this. Then you hear it. “Daddy,...
Panting, scared, the shelter airlock smashes down behind you. You wish you did not have to go outside, but you do. It would be easier to give up. But you don’t. The hardship, the hunger, the thirst. The fear. You keep reminding yourself why you stay alive. Why you do this. Then you hear it. “Daddy, you’re back.” You wife’s face lights up and you open a bag full of medical supplies. You need not tell her how you got them. You simply enjoy your small victory in this, the harshest of times. In the post-apocalyptic world, you must keep your family alive in your underground bunker in this deep strategy game from Unicube...
Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dreary future.
With all hope lost, how will you cope in this bleak new world? How you handle the many moral choices you'll encounter on a daily basis could be the difference between your family surviving or dying. Combat claustrophobia, radiation and mental exhaustion as you cling desperately to life in the cramp, cold and scary underground shelter. You’ll have to leave the scant protection the shelter offers behind as you’re forced to venture outside into the dangerous desolate wasteland to scavenge for vital supplies which could ensure your family's survival for just one more day.
Family comes first: Keep your family alive and protect them from the ravages of the harsh post-apocalyptic world.
Make the shelter a home: Maintain your shelter - keep it secure, habitable and make sure that the family have enough resources to survive. Protect your shelter from hazards and infiltration!
Customisation: Your family is unique to you; you decide their gender, names and their appearance.
RPG mechanics: As your family develop, their stats will adapt with an evolving experience and trauma system. Attributes, strengths and weaknesses will dynamically change based on your choices.
Crafting system: Create comforts for your family’s shelter and weapons for combat.
Exploration: Send out your family to explore and gather resources for everyday living and crafting.
Turn-based combat: For those that cannot be reasoned with, violence can be used as a last resort. Your family may depend on it.
I've spent 60+ hours on this game on steam, (no noticeable difference when compared to the GoG copy) I've played this after a this war of mine binge. I heartily recommend that game over this one. there isn't much depth to the gameplay, and every playthough will be the same. There can be fun in the repetition, and tweaking efficiency, but only if you gain fun from that sort of thing; otherwise, you will likely be disappointed.
First of all, some of the reviews that say this is not updated, this is not true. It is as updated as the Steam version. Now that's cleared, let's get to the meat of it.
This game is deep and well made. Very customizable. Any survival fanatics should have this game in their library. I highly, highly recommend this game to nervously chew at your nails, waiting for a successful expedition or rain to fall. If you are curious still, please do get it. It's a gem
I spent far too many hours with this game. Which tells me that at one hand, the game has potential, but at the other hand its shortcomings hurt a lot, because the game just falls short of its potential.
Shortcomings:
- Quests are undwerhelming fetch quests.
- Not streamlined: if you send out a party to the wasteland you will get a call for every location they pass if they should to search it and then another call aksing you to examie the items. Effectively, you spend most of the time stupidly clicking on the radio. Instead, the game should offer some automization options, like: search every location, take everything you can and let me decide about the rest. The lack of automization shows itself also in how you need to manage the inhabitans of your bunker: it should be possible to assign a person to repair everything in your bunker if they are idle, or to train whenever they don't do anything useful. The way it is currently, you just keep doing busy work.
- Useless encounters. I ended up trying to avoid encounters as often as possible. Not because they are so dangerous, but because the encounters take forever and are totally boring. First, you must click 'confirm' for no reason in every encounter. Second, the combat is extremely bare bones. Third, recruits outside the shelter are always trash. Fourth, sometimes there are forced encounters - you can auto-resolve them, but that may lead to the death of one of your crew, so in the end you probably want to get involved in each one of them. Which doesn't help make them less boring.
I can confirm that the current version of this game available on GOG is 1.9. I haven't played it yet but judging by Steam rating I'm giving it 5/5 to balance old and outdated ratings.
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