Posted on: November 26, 2016
Games: 0 Reviews: 2
Easy to exploit, but fun nonetheless
In many ways, Shadwen is a traditional stealth game quite similar to the Thief series. You will methodically traverse through expansive maps, ranging from torchlight-soaked streets to labyrinthine castle walls, disposing of guards as you see fit and looting chests for items with which to craft a variety of traps and distractions. If this were all to the game, I would absolutely recommend it to any fans of the genre. However, there are several very unique but also volatile elements that you should consider before purchasing. Completing a level doesn't just mean sneaking by as the master assassin Shadwen; you must also clear a safe path for the innocent and powerless Lily. There's no risk in getting caught as Lily; she'll only run to the next safe point (plants and haystacks) if there's a clear path--if a guard happens to interrupt that path, she'll simply run back to the previous safe point. This makes the game much more of a puzzler than a traditional stealth game, although the degree of this depends on whether you decide to play the game lethally or non-lethally (leaving the guards alone). If you choose the former, it's fairly easy to clear out a whole area with a myriad of traps and good old fashioned backstabs. If you choose the latter, however, expect a lot of experimentation as you try to misdirect enemies from their paths. I opted for the non-lethal approach and had a lot of fun exploiting the game's physics and AI to get through, but you might not feel the same way if you're looking for a more polished experience. It becomes very obvious, especially in the later levels, just how far you can break the game engine to get past certain sections. Most of this involves the game's time mechanic, wherein action pauses whenever you stop moving and you can rewind time as far back as needed if you mess up or want to try another approach. As someone who frequently quick saves and loads in stealth games, this was quite a welcome feature.
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