Posted on: December 11, 2013

SeraphimBlade
Verified ownerGames: 441 Reviews: 12
Two major problems
(This is a very positive 3 out of 5. Full disclosure: close to the end but have not actually beaten it. See #2) 1. Only saves between missions, which can go over half an hour, even if you fast-forward through story. This compounds with the fact that you don't buy equipment and allies at the start of a level, but at the the end of the "safehouse" level before it. I would immediately bump this up to 4 stars if they put in quicksave and reworked mission prep. 2. Really rough difficulty spike in the last third of the game. There is NO EXCUSE for enemies that spawn and attack on the same turn, triggered by the player crossing an invisible line, SOMETIMES DURING THE PLAYER'S TURN. I like the "spirit" enemies from a story perspective, but they're just frustrating to actually fight. Other than that, the game has delicious sci-fi noir atmosphere, like Human Revolution with wizards, and a story that has decent characters and does a good job taking advantage of its world, even if the first and second halves of the plot have almost nothing to do with each other. Unlike some RPGs, it's very good at giving the player a lot of options and not screwing you over if you don't have exactly the right skills, even if it isn't really open-ended. If you're okay gambling your time some, this is worth the money. I'm certain modders will provide worthwhile content in the future as well.
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