Posted on: November 14, 2020

Wanderer042
Verified ownerGames: 24 Reviews: 1
A Flawed Masterpiece
Overview: People give Shadowrun HK a lot of flak for not being as strong as SR: Dragonfall. But to be frank I prefer this more than the other two games in the series. Tying to compare this to Dragonfall is futile as Hong Kong goes a different direction to its previous epic story. Shadowrun HK, gives us a more relatable story then Dragonfall. But I can see where preference would be split in two between these two stories. The Music is just flawless and the ambient sound immerses you in this universe. Pros: There was a lot of quality of life changes in the karma system for instance, the perks you can get by investing points into said skill tree have more of an impact. Like Body for instance. Upgrading it opens up more essence slots for you. So if you play as a Wizard/Decker, you can augment yourself without the fear of increasing your spell cooldowns. Decking needed a massive overhaul. This game had a more immersive hacking system. You had to be stealthy while in the matrix and hack into programs without setting off any alarms. Combat had a much needed quality of life change as well. As the User interface was much more streamlined and easer to access. Your D&D Party and Cons: Now don’t get me wrong, there are some cons in the character development. While I will admit Isobel was kind of weak in the writing department when you compare her to Blitz. Gobblet was on the cusp of being a chill character, but I felt she needed some redeeming qualities. Duncan is your voice of reason, with a huge chip on his shoulder. The best written character was by far Racter, your rigger of the group. His background and dialogue was intriguing and well worth your time doing his storyline. Gaichu as well falls into this category as well. Conclusion: With its flaws you can tell it was on the right path, and in a sense is a flawed masterpiece. Overall I give it a high score, and is worth its price.
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