Posted on: September 10, 2015

mtcarrillo
Verified ownerGames: 86 Reviews: 2
Good, Not Great
If you REALLY liked the first two games, this one's certainly worth a play. If you just want to experience the best of the series, though, give this one a pass and pick up Dragonfall instead... it's still the best in the series. As others have mentioned the decisions in "Shadowrun: Hong Kong" are too straightforward, with little to no meaningful reason to choose the less obvious route in the two situations where an actual decision must be made. Your character's elevation from inexperienced outsider with a weird accent and no familiarity with the local customs to leader of a crew of "heavy hitters" is too meteoric to be terribly interesting. Also, Is0bel (the decker) is painfully boring, and Wu (the street samurai) is even more painfully underdeveloped. The biggest downside for me, however, is how all the dialogue and storyline is piled in between your earliest missions, such that it is possible, if not probable, to blow through all the optional dialogue and side stories between roughly the first 2/3 of the missions, leaving virtually no storyline progression during the last several runs. All of that said, the desperately needed Matrix overhaul was VERY well done... I felt none of the eye roll inducing tedium of the first two installments' versions... and the new Cyber Affinity tree presents a very enjoyable new character build as well as providing flexibility for more interesting variants on min-max purist archetypal characters. If your preferred party makeup includes Gaichu (melee street sam) or Racter (rigger) they are exceptionally complex and well written characters.
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