Posted on: May 4, 2025

Ltshade
Verified ownerGames: 88 Reviews: 7
absolutely great
I have discovered this game just 5-6 years ago and I have only one word to say: "awesome"!
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By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Paradox User Agreement
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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
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Posted on: May 4, 2025
Ltshade
Verified ownerGames: 88 Reviews: 7
absolutely great
I have discovered this game just 5-6 years ago and I have only one word to say: "awesome"!
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Posted on: June 3, 2025
gogger1234
Verified ownerGames: 418 Reviews: 1
shadowrun dragon fall
great game lots of replayability
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Posted on: January 1, 2021
IH4TE
Verified ownerGames: 28 Reviews: 1
A very proper RPG
I had fun. Story was alright, with multiple choices, mostly flavor but nice anyways. Setting is interesting and dynamic, mostly consistent. Combat is good (played on hard), there are many options, and they seem (at least for me) balanced. There were a few elements that seems unfinished (Inventory management), and some nuisances (no toggle combat mode, no way to see if you are protected behind cover or flanked). I think the game could start out with 3 AP right from the beginning, that way combat would be more dynamic. Give it a spin, for me it was a pleasant experience.
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Posted on: May 6, 2021
TheNewRomance
Verified ownerGames: 189 Reviews: 5
Like olden times
I'm really happy I finally got around to playing this game. I got the original Shadowrun Returns years ago, and only now found the time to try it. While it is a good introduction to the whole Shadowrun thing, Dragonfall is where it's at! It is so much better than its predecessor in basically every way. The game is deep in mechanics and content, has very well-done companions, great dialogue and quests that are actually memorable and moving, with choice and consequence. Missions like "Trial Run", "MKIV" or "Lockdown" will be a gaming experience I'll remember for years. It is less linear than the first part, and really evokes the feeling of actually working the shadows. If you like fresh, memorable (and sorta dark) adventures, this might be a game for you. I'm a big Infinity Engine fan, and Dragonfall is the first game in a long time that feels like Baldur's Gate 1 & 2 felt back then. The content is different, of course, and it isn't as long and sprawling (cyberpunk pun somewhat intended), but it truly evokes the memory of playing those games 20 years ago.
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Posted on: July 1, 2021
fuzzythinker
Verified ownerGames: 173 Reviews: 6
Alright game with an alright message
I'd enjoyed the gameplay and the decision making through out the game. Granted, I'm not much of a crpg kind of guy, and prefer other genres. About the only major gripe relates to the chrisma tree and the lingo perks. Some you might never use because of your choices through out the game, others may be used once, and then others will pop up constently. (I recommend security first, gang second, and then academic third. Socialite, business, and street, rarely ever came up.) I like normal's freedom to build your kind of character. I ran as a dwarf body builder chasimatic monk who punch everything. Took me a hot minute to realize I need to buy my skills, but after that, things moved smoothly. Spoilers: So the main theme is nature abhords a vacuum. If you spend the time talking to most of the npc's in the hub area, then you will unlock a conversation where you learn more about the assistant in the magic show. It exists as an advisor, and uses a beautiful woman's form to fit in to our world. It informs you of the world beyond our world, kept at the border by powerful beings in our world. The dragons act as a part of this boundry. So killing the dragons will weaken the barrier and allow in things beyond our comprehension. (An alternative ending if you so choose it.) The hyper intellegent AI lacks the ability to see beyond the material, and thus assumes the dragons must die. I hate you cannot inform the AI of immaterial world and attempt to convenice it to learn more before attempting to kill things. Pretty much every mission changes if you disobey your client. I ended up going against the Lodge, because they're jerks, and wished to help the resistance in fighting against them. I freed the AI, and now it wishes to kill me. yata yata. Ergo, if you find a fence in the middle of no where, investigate it before doing anything with it.
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