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Shadowrun: Dragonfall - Director's Cut

in library

4.4/5

( 203 Reviews )

4.4

203 Reviews

English
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Shadowrun: Dragonfall - Director's Cut
Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. T...
Critics reviews
80 %
Recommend
GameSpot
8/10
RPG Fan
92%
Game Informer
8.8/10
User reviews

4.4/5

( 203 Reviews )

4.4

203 Reviews

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Product details
2014, Harebrained Schemes, ...
System requirements
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Goodies
wallpaper soundtrack (10 tracks, FLAC) soundtrack (MP3) Russian localization (ZoneOfGames.ru)
System requirements
Minimum system requirements:

By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.

Paradox User Agreement
Paradox Privacy Policy

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.

Paradox User Agreement
Paradox Privacy Policy

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Release date:
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.5 GB

Game features

Languages
English
audio
text
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User reviews

Posted on: January 20, 2015

Simple, limited, decent cypunk "RPG"

Maybe my expectations were too high for Dragonfall, but the amount of glowing reviews this game has received all over leaves me scratching my head now that I've beat the game. I love the Shadowrun lore references, cyberpunk theme, techno soundtrack, and the quality of the writing... but every single 'EA/UBI streamlined multiplatform RPG' convention is followed TO THE LETTER. In a PC-only game! Why?! The limited freedom to do ANYTHING makes games like Mass Effect (or even BG2) look positively 'open world sandbox' by comparison. The entire game world is lifeless and stale, with almost no accessory dialogue or interactions. There is almost nothing to read or research outside of the main dialog trees, and the game doesn't even keep a text log or journal of what is happening. There's no backstory beyond what is exposed through text dialogue/load screens (there's not one line of voice in the game), and more than any RPG I've played recently it is the most simplistic 'connect-the-dots' exercise in moving item A to location B, kill NPC 1 to finish quest 2, all with the game tightly holding your hand, with almost nothing thrown in for flavor or even variation. The meat of the game is combat, and the combat is the most simplified TBS system ever. Flanking is calculated wrong most of the time, the RNG frequently spits out a dozen melee misses in a row against stunned enemies, and enemy AI does idiotic things in combat the majority of the time. The graphics are stale 2D repetition and the interface is simplistic bordering on rage inducing. I can't count the number of times I had to reload because of cursor world misalignment -- and that's another thing, for the simplest RPG in years this game has some of the most fraudulent load times in memory. Loaded onto a brand new Intel 730 it still takes over 20 seconds to load a save game, no matter how many times you reload it, or how far in the game you've reached. Absurd. Oh well, at least the hotel had a reference to Fastjack.


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Posted on: November 22, 2014

Greywolf2001ca

Games: 40 Reviews: 60

A bit better, but no cigar

This new adventure is better than the original, but it's still far from what is supposed to be a Shadowrun experience. It feels linear and I don't think it has several endings (uninstalled the game before half of the story, was sick of the combat arenas). We are still limited to combat arenas over and over again. Very few puzzles, negotiations, diplomacy, bargaining, arguments, flirt, no stealth to avoid combat, etc. What happened to the term SHADOWrunning? In this game it feels more like gunsblazinrunning. All is about killing stuff, and it's quite redundant after a while... but not as much as the first story. So I don't call this a role-playing game, but a tactical combat game with a story. Calling this a rpg is a mistake, there is little to no role-play in it, most of things are imposed onto you, you have almost no freedom of choice. it is still palyable, but only buy if you like tactical combat over and over again, because there ain't much to it than that, especially in the first story that came with the original game.


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Posted on: September 19, 2014

drow

Verified owner

Games: Reviews: 3

globally binky

i was a shadowrun returns kickstarter. i haven't played the pen and paper RPG since sometime in the early 90s, when i was still in college, and even then not much. my circles of friends tended towards D&D, battletech, car wars. but i was a fan of the setting, and it stands behind many of the mash-up custom settings i've run since then. when shadowrun returns finally came out, i enjoyed the deadman's switch campaign immensely. i've run through about ten times, playing different races and classes, discovering more of the hidden world. when dragonfall came out, it was altogether bigger and better, and i've run through that about ten times, too. slapdash ftw. the director's cut of dragonfall may be as big a step beyond dragonfall as dragonfall was beyond the deadman's switch. the new missions add as much to your team of runners as the missions in dragonfall added to the world, and give you some new options for them. the user interface is substantially better, and the combat AI has gotten pretty good. like i said, i've played dragonfall a lot, and the director's cut has kept me on my toes. although there was this one time that a knight errant guy took cover behind the same desk i was behind. like, hi. bang, bang, drekhead. it was funny. i've finished my first run through, elf samurai spec'd with rifles, and i cannot describe how much fun and awesome it was. it was like a new game, with a few familiar faces to say hi to. or gun down, whatever. i've started my next run, human decker with a shotgun, and plan to take advantage of ezkibel's cheap bioware this time. and i'm totally looking forward to it all. i'm not sure there's a better endorsement than that. stay frosty, chummers.


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Posted on: December 14, 2015

TheIconocIast

Games: 186 Reviews: 3

An oasis if you are REALLY thirsty

"condition people to expect nothing and the least little something gets them all excited" - Jane Lane, Daria "it's better than bad, it's good" - Log ad, Ren and Stimpy Those quotes adequately explain the insane disproportion of positivity in relation to the relatively unremarkable offerings of the new Shadowrun franchise. But relativity is what makes objectivity in reviews so elusive. Shadowrun was the first taste of traditional cRPGs that most of us had sampled since the Infinity Engine was still current...or at least relevant. To many that's enough to merit a 5 star rating a glowing review. To me, the memory of Black Isle's/Bioware's living worlds inhabited by engaging, sympathetic characters; memorable plots; and writing/design that truly let you feel like you were playing a role is still too fresh to think much of Shadowrun's bare-bones world, interesting-if-not-endearing characters, and feeling that your role was that of an information-gathering machine whose only choice was the tone in which to deliver queries. Everything from the hub-and-mission style progression to the pathetic sparseness of the hub save for quest/item vendors made me perpetually aware that I was playing a game with very simple and obvious mechanics. What makes the 90s cRPGs legendary is their success at transcending their medium and giving you a personal experience in a rich, complex, fantasy world...which is why Shadowrun's relative game-y-ness and shallowness in every RPG aspect was such a disappointment. There are some for whom mechanics alone define an experience (looking at you: Icewind Dale players) and if you're such a person, you may very well find something to love in Shadowrun. If, however, you crave immersion, an engaging world and endearing characters, just play through the old classics again.


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Posted on: November 22, 2020

masterfeidn

Verified owner

Games: 182 Reviews: 7

Good beginning but tedious in the end

Well this is a weird one. The beginning was gread compared to Shadowrun Returns. You have a personality and party NPCs with their own agenda and character. You have you own homebase and the starting quest are very motivating. But after a while the fascade will break down. Your NPCs are shallow (with one acception) you can't build a real connection to them. The quest are getting long and tedious. I was playing on hard. And believe me if you have a 75% chance to hit your enemy,...then you are wondering why just 2 of 6 attemps will succeed. This drags on, the quest are just filled with facless enemies and at the end you encounter a gaming breaking bug (ATEX level) Just with using cheats I could continue one only do discover that your choices doesn't matter at all. You get a random text - thats it. After the second Shawdowrun game I am not interested in more of the same (Hong kong)


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