The Shadow Warrior 2: Bounty Hunt Part 2 content update delivers thirteen thrilling new missions, two spectacular new weapons, and three powerful new perks for Lo Wang and the gang. Strap on your katana and go for one last ride alone or in co-op through missions like Lost Girls, Missing Yakuza, and...
The Shadow Warrior 2: Bounty Hunt Part 2 content update delivers thirteen thrilling new missions, two spectacular new weapons, and three powerful new perks for Lo Wang and the gang. Strap on your katana and go for one last ride alone or in co-op through missions like Lost Girls, Missing Yakuza, and Danger Zone with new weapons like the Tactical Bullet Spewing Machine (TBSM).
The Shadow Warrior 2: Bounty Hunt Part 1 content update piles on the action with fourteen wild new missions, two dazzling new weapons, and four tantalizing new perks for Lo Wang and the gang. Battle alone or with up to four ninjas in crime in some of the most over the top missions yet like Plague of the Bunny Lords, 50 Shades of Shade, and Danger Zone on Mt. Akuma. Strike at the demon hordes with new perks like Revenge and Shared Pain or arm up with the new Medusa Ray and EX-GF01 minigun.
Shadow Warrior 2’s The Way of the Wang Content Update opens up a new area within the game’s hub town, presenting seven special trials for Lo Wang to unlock and overcome. Players will be able to earn new crafting abilities, weapon gem slots, and base weapon stat upgrades upon completing each new trial with the new Fist of Gozu battle axe awaiting those warriors that complete all of the trials. The update also includes three new tiers for Insane difficulty and five new achievements to unlock in the campaign.
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.
Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.
The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, a controversial cult leader, and a terrifying new drug known as Shade. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
Blades and Bullets – Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies.
Four Player Co-Op – Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs.
Procedural Environments – The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions.
Brutal Damage System – Choose your weapon based on the situation at hand and then dismantle everything that stands in your path with an advanced gore system. Use precision blade strikes to separate limbs and heads or switch to heavy ordinance and blow a hole right through colossal beasts.
Custom Upgrade System – Upgrade weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects. Collect karma, amulets, and armor to enhance Lo Wang’s power and shift his death-dealing artistry into overdrive.
Popular achievements
Junior Hitman
Kill 100 enemies
common
·
71.21%
Executioner
Kill 500 enemies
common
·
40.46%
Lieutenant Akimbo
Defeat Lieutenant Akimbo in story mission: My Hero
common
·
85.23%
The Sharpest Spike
Defeat The Sharpest Spike in story mission: Hot Blooded
common
·
49.34%
Transistor ZL-260
Defeat Transistor ZL-260 in story mission: Industrial Espionage
common
·
34.71%
The Chef
Defeat The Chef in side mission: The Cookery
common
·
37.96%
The Guard
Defeat The Guard in side mission: Ninja'd Scrolls - Part 2
common
·
32.5%
Sempai
Develop any character to level 10
common
·
42.14%
Goodies
Contents
Standard Edition
Deluxe Edition
soundtrack (MP3)
artbook
System requirements
Minimum system requirements:
Recommended system requirements:
Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Recommended system requirements:
Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
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DRM FREE. No activation or online connection required to play.
IMHO great sequel to the 2013 reboot
Pros
- GRAPHICS (like WOW - from models, to settings, textures etc.)
- great, stable engine
- interactivity (U can destroy looots of things)
- humor
- ArtStyle
- many different settings
- open nature with possibility to revisit locatons
- hub
- level design
- original enemies design
Cons
- undercooked weapon stats mechanincs (which is overwhelming and boring at the same time)
- weapons lacking punch far too often
- Sci fi levels being sometimes hard too look at (reflections, overbrights etc)
- post process effects galore (again, making it hard for the eyes)
- boring cutcenes
- as with 2013 SW, very poor face animations
The game is satisfyingly smooth to play, guns now are a viable alternative to the sword, with a lot of weapon variants to choose, and an upgrade system that allows certain degree of customization, sword play has improved too, sword skills only require a directional input instead of double tap, this makes a world of difference, spells have a dedicated button for each one, again, big improvement, with a decent amoount of passive skills to further your murderous potential. And get this, there's no fall damage , no stamina and no recovery time between sword skills.
My favorite change tho: The game doesn't rate your "performance" after each fight.
All these changes make the moment to moment gameplay enjoyable and you will play until you get tired of goring demons, and believe me, you will get tire of it because...
The game is no longer a linear experience with carefully crafted levels, it is in all intent and purposes, a looter shooter, is built to get you into a loop of revisiting zones to farm loot to get minimal increments on stats and repeat endlesssly, nothing encapsulates this better than the masamune orbs, a rare curerncy used to upgrade the base stats of weapons and purify charms from negative effects, this processes are prohibitely expensive, but again, the game will only throw a few orbs your way each time. It sounds boring, and it is because there are only three distinctive biomes.
Finally, Lo Wang is an insufferable prick this time, he throws insults and sarcasm at everything that breathes, and his relationship with his coprotagonist is antagonistic at best, which makes the ending more jarring than anything else.
In the end, the game made big improvements on the combat, but the story and the narrative are weak, stretched thin in a bloated pustule of content. My advice is to only do the side missions that give skills and ignore the rest, no matter how enjoyable the combat is, you want to spend as little time as possible with this game.
First of all the game is optimized wonderfully. I play with no lag or frame rate loss at all, all settings on max on a laptop I bought for $800 almost 2 years ago. The only game that comes as close to being this smooth that I have played is the newer Tomb Raider.
The environments are beautiful. All of the grass and leaves and branches move in the wind and look amazing. The attention to detail is amazing. For instance in the strip club, the shiny stage had realistic smudge marks on it when the light glinted off of it and the pole had fingerprints all over it.
Just as the previous games the combat is not only fast paced, gory, and brutal... but it is just plain satisfying and fun. There’s nothing like busting through a wall with your chainsaw, using shift to rush up to an enemy, then watching in slightly slow motion as your saw runs up the middle up your twitching enemy, their screams shuddering from the vibrations and blood, intestines and crimson gushes going everywhere.
Get this game. You will love it
The remake of Shadow Warrior in 2013 was a pleasant surprise and more or less everything that made it good is still there. It's just total fun to chop your way through demons, using chi power and listening to Wang's cocky remarks. It looks great, the controls are perfectly done, the weapons are diverse and feel just right, level/world design is great with lots of destructibles and the story is somewhat interesting.
The game design is now "hub based". So it's not really open world, but you can start (side) missions in any order and you can even go back to side missions to roam freely. While this is fine, the problem is that there are only a very few different locations which are heavily (!) reused. For all main, side and bounty hunt missions plus all the trials I needed 33h, but I feel the main story line would've been just a few hours and almost everything else was playing through the same few levels again. You could say that I wasn't forced to play all the repetitive bounty hunt missions, but even the side quests and some story quests reuse the same levels.
Personally, I think they also overdid the whole powerup thing. There are literally hundreds of weapon powerups and dozens of weapons and chi powers and towards the end you can even craft/modify powerups, but there's just not enough game to justify all this and I wish they had invested the time and money in some additions levels.
Then there are quite a few bugs like treasure chests automatically placed in rooms/buildings you can't access. I got stuck several times (needed to teleport out and start another mission), fell through the floor and the game once froze completely. Plus not all the cars are destructible.
Last but not least, while the graphics look great, the faces and facial animations are not really state of the art. And well, there's no savegame handling whatsoever.
Still, I loved playing it most of the time, it's just that seeing the same levels over and over again was a bit of a letdown.
This is a completly different game to serious sam - I know.
The problem for me is that the battles are so long. In the - I guess last mission - the "large enemies" have a shield mode where you have to kill the guards that protect his life bar (like most large boss like enimies). It slows down the movement speed or the momentum of completing / getting to the end from 100% to 0. The later weapons are getting better. Katana, Chainsaw and Shotgun are the best imo but everything especially the handgun are feeling weak af. Maybe it is because the game or gun handling is more tuned for consoles?, but everything feels strange to me.
I am not saying the game is bad but this feels like a Metroid-vania game stretched into 3D and that is not my type of game. I love Doom, (Fear), Return To Castle Wolfenstein and Serious Sam...
I would compare the health of the enemies to Wolfenstein enemies / or half life 1 grunts with at least 3 times the hp points and 2 stages until they die.
So the GAME is great but only objectivly and it ripps my i5 3550 with 3,9Ghz @4/4 Cores with GTX970. Mainly the CPU gets rekt and this game uses 2D backgrounds xD
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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