Posted on: May 15, 2024

Nightnome
Verified ownerGames: Reviews: 5
+Combat -Sea -Civilian experiencea
PROS: In 7K2 you have 2 military units per race, can surpass the combat limit, "wear" items, control fythans and other additions. In general 7K2 in military it's better than 7K. Spying it's ok. Maybe a little better and more powerful. Although you need to research more powerful spying technologies. Researching it's more important in this version. Not only allow you have war machines, improve economy, units, espionage. Towns support up to 100 population, And you can move them faster in "10 units carriages pack". NEUTRAL: Warmachines are more balanced. In 7K they are a easy way to win because they are powerful in big groups and not expensive. In this version they are less powerful and cost more to maintain. Now have fythans factions. Although they are more difficult to use and are unbalanced. CONS: Maps more boring and smaller. They have no water (no islands) and elevations. Just impassable mountain and lake sprites. Ship and sea mechanics removed. Lost philosophy any unit can do any work. Now you haven't anymore workers good at mining manufacturing or researching. All experience mechanics in this fields was eliminated. Only have civilians that no gain experience. In mines, warfactorys, factorys and research centers only change the number of people to produce more, but the don't gain any experience.
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