Posted on: January 23, 2024

WarlockOne
Games: 542 Reviews: 26
What I said, succinctly, on Steam...
"Sea Salt" is a game that expects the exactitude of a stealth-platformer, while using sub-standard Real Time Strategy controls. That is, controls that would be considered sub-standard FOR a RTS. The theme is great. The graphics are good enough for what they're attempting. Some of the boss fights are all right. The game-play is hair-pulling because of terrible design decisions. Expensive units meander randomly into the paths of traps and enemies that can easily kill them. New units are a series of inadequacies, rather than a series of strengths. You are obligated to destroy all opposition every level, despite getting no reward or recuperation for much of that destruction; Spending twenty minutes trying to lure dangerous foes away from their allies so you'd half a chance of taking them on, only to realize there's simply no way to win with what you have left, is a not-infrequent occurrence. I did finish "Sea Salt", eventually, but I begrudge it the time it took to do so. It's not difficult in the "intriguing, fun, challenging" way, but in the "glitchy, badly balanced, requiring micro-management that the controls make impossible" way. I give it two stars because it has potential; it COULD have been a good game. But it isn't.
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