Posted on: October 24, 2014

CautionaryFable
Games: 531 Reviews: 5
Falls Short
I wrote a full review you can find here: http://rgz.ca/gaming/screencheat-review/ tl;dr: It just adds up to this experience where I can’t shake the feeling that it will just never shake its jam game roots. The visuals aren’t especially polished, the weapons are horribly unbalanced, even if possibly balanced “in theory,” there are very few maps that don’t seem to be designed with any rhyme or reason, and it still has major bugs. It legitimately feels like a jam game someone polished up for sale – a game with a lot of great ideas that are great as ideas but not so great when it comes to actually using them in the game. I won’t deny that Screencheat is fun. Get a group of people together for four-player face-offs, where the game says you were “unfriended” or “elected” or thanks Obama for you getting killed, and it really is fun. My favorite addition to the release version of the game is a mode called “Murder Mystery,” which takes a bit of a page from Clue. You’re given three cards that you can check at any time. On these cards is a color location for your target that changes as they move from zone to zone, a weapon you should kill them with, and a point value you get from it. It was unique, it was fun, and in a game unlike this one where so much else just didn’t come together, it could have been something I would have really recommended. It’s just a shame. It wants to echo these past games so much that it even provides a similar jump arc. But it doesn’t echo these games. It doesn’t feel like a complete game. From the lack of maps to the bad weapon balance, it just doesn’t provide an experience that’s here for the long haul. It certainly isn’t one I can recommend people play competitively, which is something I’m very saddened to say. Perhaps that wasn’t what the developers were aiming for and that’s why it is the way it is. Either way, it needs a lot of work before it is a game I can feel comfortable recommending.
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