Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-l...
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.
Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
GAMEPLAY FEATURES
COHESIVE "LIVED-IN" WORLD Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels.
FULL BODY AWARENESS
Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls, etc.
INVENTORY AND AMMO MANAGEMENT
Your loadout is defined and limited. This plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.
-4 hours long.
-No gameplay aside from garbage puzzles.
-No manual saves which means you frequently have to redo 10 to 15 minutes of work if you die.
-No dodging, running, or jumping. Prepare to walk at the speed of a mobility scooter around enemies if you are low on health.
-The gunplay that does exist is limited, clunky, and might as well not exist given that ammo is more scarce than common sense in the democratic party.
-Heaps of cut content but still a 40 dollar price tag.
Don't listen to the fanboys who claim that this "game" is a masterpiece. Muh atmospheric horror doesn't mean jack when the gameplay is about as interesting as watching paint dry. Sadly, given how many sheeple only care about graphics I'm sure this game will sell millions since standards are something the industry is currently lacking.
i checked on google for game length. 5-6 hours tops.
they're asking 40 euros for 5-6-hour game ? you gotta be kidding me. no way i'm gonna pay that much money for that little game time. it's ridiculous ! i give it one star because of the price in relation to game length.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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