Posted on: October 29, 2014

simhay
Games: 283 Reviews: 7
Amazingly good fun
Still one of the best and funniest adventures I've ever played. I still have my boxed CD copy! Highly recommended to one and all.
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© 1993 LucasArts Entertainment Company LLC. All rights reserved. Used under authorization. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd.
ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY
This game is powered by ScummVM
ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY
This game is powered by ScummVM
This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
Game length provided by HowLongToBeat
Posted on: October 29, 2014

simhay
Games: 283 Reviews: 7
Amazingly good fun
Still one of the best and funniest adventures I've ever played. I still have my boxed CD copy! Highly recommended to one and all.
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Posted on: October 30, 2014

Equation
Verified ownerGames: 181 Reviews: 1
Great Game!
I loved this game as a kid and still love it now, now bring us Day of the Tentacle & the Monkey island games please :)
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Posted on: April 8, 2024

LeftHandedMatt
Verified ownerGames: 425 Reviews: 16
When classic LucasArts miss the mark
One of the few classic LucasArts adventure games that I really don't like. While the art and animation is spectacular, the whole mood of the game feels unpleasant to me. Everyone in this world is bizarrely aggressive and unlikeable and I don't click with the zany humour. The plot is a mess. But the game is completely ruined by the awful interface design introduced here. No verbs anymore, just awkward icons that you have to cycle through. No text hotspots or descriptions for things in the environment, making the world feel small and empty. No dialogue options, just unintuitive images with no indication of what they will make you say (rubber duck?), and unhelpful dialogue at that. Too many hidden exits to other areas that easy to miss. Incomprehensible puzzle logic because things have to be wacky here. I guess I just hold LucasArts to a higher standard than this. There's some nostalgia from playing it as a kid, but even back then I didn't entirely get on with it.
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Posted on: June 13, 2018

Zyxxaecko
Verified ownerGames: 311 Reviews: 18
No idea why it's so loved
I recently played a great retro Adventure game. It was funny, thrilling, beautiful to look at, and played very well with plenty of well made puzzles and an excellent story to hold it all together. That game was Primordia and I wholly recommend it. Unfortunately, this is not Primordia. I really wanted to like this game, I really did, but oh how I just can’t. It just has so much of what I hate about these kinds of adventure games. Puzzles that rely on arbitrary order of execution to work right, or follow poorly explained (if explained at all) rules, slow as molasses animations that make actions take way too long to do, especially with ones you have to do multiple times, and just a non-engaging story. It started well enough, but after an hour or so, the problems began to creep up. Here’s one big problem. Say you’re stuck on a puzzle, or don’t know what to do or where to go. In Primordia, you talk to your sidekick friend, and he gives helpful little bits of info, like “Maybe we should go here”, or “Did you know I can do this thing when you use me?”. In Sam & Max, when you say you’re confused, Max just says he’s moreso. Gee that was helpful, especially since at certain points when you need to use Max on items, they never even hint that he can be used, and he is used for some outlandish purposes that you wouldn’t logically think of. And that is one big problem with this game. It doesn’t explain well what things do or how they can be used. It seems as if the classic method of guessing and testing answers to puzzles, and even simple item interactions was intended here. While there is a logic to puzzles (be it a cartoonish logic), It's poorly or not even explained, making it seem illogical. Another thing, as mentioned before, is the slow animation. There’s not really much to say about it, but man can it be bothersome. Some actions just take way too long, and certain situations require you to perform the same thing over and over again that just drag on and on. Even simply moving from one location to another can take unneeded amounts of time due to the method of transportation, or because you have to wait for you sidekick Max to catch up to you because he wonders around aimlessly instead of following you. It’s tedious, unnecessary, and not at all fun. Finally, the last thing I want to note is that this game suffers from the rough design styles of old Adventure games, such as making soooo much of the world available to explore. This makes it so you can be in areas, finding objects for puzzles you’re not even close to being ready to solve yet, and there’s not a good sense of direction. This can be especially problematic when it comes to items and the finding thereof. You may need an item you didn’t even notice or wouldn’t have guessed the location of that in a completely different location from the puzzle you need it for. Two necessary items, a light bulb and wad of cash, can be easily missed in the very beginning of the game if you don’t check for them, despite having no reason to at the time. This problem also results from the visual ambiguity of certain things. Significant items and intractable things don’t stick out sometimes, which can lead to not knowing what I needed to interact with. Also, inventory and action systems are needlessly complex, as you need to switch between five different actions (plus an item) with the proper keys or right clicking where just left click for interaction and using an item, and right click for analyzing objects would do. Instead, you have to cycle through to find the proper action required. It’s most annoying when you need to do something relatively quickly. Thankfully, a hint book comes with installation in the game folder, which helps the score, but man, after playing this, Day of the Tentacle, and the first two Monkey Island games, I cannot see why Lucasarts is so beloved for their adventure games. I say Telltales makes better adventure games, the guys who make Samorost make better Adventure Games, Wormwood Studios makes better Adventure games, and I could go on. I’ve played a good deal of Adventure games, and Lucasarts have probably been the worst of all of them in every aspect. Worst story, worst gameplay and controls, and worst puzzles. I’d give this one star, but the funny character dialogue and wacky themes, plus the great hintbook complete with comics and short stories are significant enough positives to save this game from being outright terrible to me and at least worth completing, but I am never buying another Lucasarts game again.
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Posted on: December 15, 2014

ecamber
Verified ownerGames: 347 Reviews: 31
A Major Disappointment
I loved the Monkey Island adventures and Day of the Tentacle, so I was really looking forward to this game. I was assured my many other reviews that it would be really funny, with a lot of memorable characters and all the hallmarks of a great LucasArts adventure. But this was far from the case. The characters are for the most part bland and uninteresting, there's maybe one memorable character (the chief's wife), the rest are soulless props just there to advance the plot. I was expecting to fall in love with Sam & Max, but while there are a few nice moments it's hard to get a sense of who they are as characters. The humor falls flat, aside from a few lines. A lot of the time there isn't any attempt at humor beyond the characters being in strange situations. Monkey Island is about a thousand times funnier than this game, which I wasn't expecting. The plot is paper-thin, among the worst I've ever played in an adventure game. The game is spent visiting random, disconnected locations across the country trying to find an escaped bigfoot. There are no real plot twists, revelations, or interesting conflicts that arise. If this was made into a movie I would fall asleep in the theater. The puzzles are nonsenical: A walkthrough is really needed since the solutions rarely make sense and it's unclear what needs to be done next. There are no dialogue puzzles which made Monkey Island (and so many other P&C's) fun. The interface is really bad. Often I couldn't control the characters, since they moved in the opposite direction from where I clicked. One of the best parts of these games is trying absurd combinations and hearing witty retorts, but Sam would always say "I can't use that" or similar. Also, I should note that the save/load/options menu has been replaced with the terrible SCUMMVM system, which really detracts from the game. To top it all off, the game is very short. In sum, a really poor adventure. I don't understand why it was rated so highly.
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