Posted on: September 13, 2009

malkav11
Verified ownerGames: 507 Reviews: 6
Shiny's finest hour
Shiny is a company that I've long had a soft spot for. Their off-the-wall sense of humor has tended to make for games that are quite memorable, if not always as playable as one might hope. But Sacrifice isn't just quirky and funny, although it very much is those things. It's also a brilliant piece of game design. Every trip through the singleplayer mode can get you an different mix of units and spells to work with to solve the unique conundrums presented. Every unit has its own personality and role. There are no simple palette swaps here. And the focus on your wizard makes for a uniquely personal RTS. It's not without its flaws. The game doesn't play much like others on the market and it doesn't do all that much to ease the new player in. The soul resource system is clever but can result in either quick formation of an insurmountable lead, or incessant inconclusive skirmishes with no real gain or loss to either side since lost souls are simply recouped rather than switching hands. And I wouldn't be surprised if a few of the levels are genuinely a little too hard. But it's still one of my all-time favorites, and I really wish Shiny had continued to show this level of creativity rather than being tapped to make Matrix games. (The less said about -those-, the better.)
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