Posted on: January 31, 2020

Bloodrunsclear
Verified ownerGames: 1219 Reviews: 143
This Could Be the Best ARG Ever
I was reluctant to get this game at first because games like Titan's Quest and Diablo 3 look pretty but get boring quick. Sacred sidesteps this problem by having some brilliant animations, charming graphics, an insane level of customization and replay value, and a frankly wonderful level of care and detail. Your character has different vocal responses to different kinds of enemies! My dwarf was wandering around and remarked on human buildings with disgust. You can go to areas without enemies but tons of books about the backstory. You can go through forests with just wildlife to admire or towns of furtive peasants going about their business. There must be hundreds of enemies types and unlike a lot of other ARGs which have them different colored flavors of a base type they all seem to have a purpose. I ran into multiple classes of bandits, named enemies that weren't bosses, massively over leveled enemies I could still kite and fight on my terms. It doesn't seem to be randomly generated either: the whole map is custom made with fixed encounters not all directly related to a quest. I came across a group of deserting soldiers summoning demons just because I wandered into a cave. You can practically go anywhere at any time and you start dirt poor and wielding a stick so it really does feel like a rise to power using skill choices by level to refine a play style. It still looks great, the tutorial is helpful (and you can skip it) you can do more quest types than collecting things or killing people...it feels like an isometric open world game instead of just spamming area of effect spells. I hope the sequel is half as good!
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