A shadow of evil has fallen on the kingdom of Ancaria. Now is the time for champions. Orcish hordes and Undead legions, Demonic beasts and mythical Dragons. This is the world of Sacred. A time of legends. Your world. Your time. A new adventure begins...
Choose from 8 heroic characters: Dwarf, Daemo...
A shadow of evil has fallen on the kingdom of Ancaria. Now is the time for champions. Orcish hordes and Undead legions, Demonic beasts and mythical Dragons. This is the world of Sacred. A time of legends. Your world. Your time. A new adventure begins...
Choose from 8 heroic characters: Dwarf, Daemon, Gladiator, Seraphim, Battlemage, Wood Elf, Dark Elf, Vampiress. Discover the vast Kingdom of Ancaria, but be on your guard. Equip yourself with magic spells, close-combat and ranged weapons, fighting on foot and on horseback.
Collect hundreds of items, forge unique and powerful weapons and armor. Learn Combat Arts, develop new skills and perform devastating combo attacks, made from your own special skills and spells. Battle your way through the massive main storyline and solve hundreds of side and dynamic quests as you cleanse the lands of Ancaria.
Battle with friends and rivals in Sacred's free multiplayer modes (online & LAN). Featuring the entire campaign played cooperatively (1-4 players), pure Hack'n'Slash with friends (1-16 players), or battling against others in Player vs Player (1-16 players).
Includes Sacred Plus and Sacred Underworld
Many different and very interesting classes and characters to choose from
An engaging storyline viewed from many different perspectives
Multiplayer notice: Sacred's multiplayer servers (Internet) are no longer functioning, therefore multiplayer is only possible over a local area network (physical or emulated).
Do you love Diablo and games that have you taking up a particular class to kind of save the world or something? Then this is the game for you. It really delivers for some hours of mindless hack and slashing just like other games in its genre. I can't say that I was too invested in the storyline and, sometimes, I got lost in the world. Overall, however, I had fun playing it and would recommend it as a game to escape into for a little bit. Is it memorable? That's for you to decide but I'd have to shrug.
This is a game from a german gamestudio. I really loved this game years ago. I had problems in my old days to get the game running smooth because the lack of hardware. Now I bought it again at gog.
The first thing I see, this game is english only. There were so many good german synchro in this game. And now just the english talking. I can english, but I try to avoid it as much as possible, if there is a german variante.
This thing is kinda expensive for this game. I switched from screenfun to Computer Bild Spiele as there was the main game in the magazine and one month later the add on. One Magazine cost like 4.50€ these days. maybe less. And this was a german version of course.
The next is the installer which are just bad... I often had the problem, that I just got a temp install exe after downloading. Now, after switching the browser they tell me, they cancel because of an error. But if I rewrite the name of the install/error file I get a using exe... This problem is just with GOG downloads, all other work perfect.
So I would give Sacred itself (the german version) a 5 star and Gog 2. Sacred were fun and I really loved the idea of finding skill stones for all classes and so get stronger. I played it through and got a mage with really cool meteor shower. The world is big and nice to see. One of the best Hack and slay I know.
I'm in two minds about this game. On the one hand it does a lof of things right - it's fun to play (upto a certain point), the spell system and the character classes are interesting but at some point the game gets boring and repetitive and you just lose interest in the plot (at least I did).
Compared to a RPG game like, for example, Neverwinter Nights it's shallow and uninteresting. However, the pace is quicker. Compared to Diablo, though, it's very bland.
I have to recommend only to get this if it's on sale.
I own the original version of this game. Sadly, I kept it on the shelf until right before multiplayer ended. This was a lot of fun and a great journey. My only complaint is that things respawn incredibly fast and as you have to traverse the same areas repeatedly, you end up fighting the same monsters over and over and over again. If there was a way to slow down the respawn, I would give this game 5 stars. And with the multiple characters and builds, there is a lot of replay value.
A lot of people liken this to Diablo, but the mechanics are a bit tighter, so you don't have the tedious click-click-click-click-click through every battle. That aside, another huge difference from Diablo is that rather than a dungeon with individual levels, Sacred takes place in a big open world that's mostly open to you from the very beginning. For the most part, the world is a joy to explore, and held a sense of intrigue for me, wondering what was up on that mountain to the west, or what was in that weird forest to the east. You have a decent variety in equipment, and can switch between several sets on the fly. Leveling allows you to improve both stats and passive skills, while active skills are found as items, and level up as you use more. Having 8 different playable characters keeps things fresh; there's a lot of variety among them. The combat is passable; there's no real room to be very strategic, but it gets the job done.
While the Ancaria Campaign is a very enjoyable romp, the Underworld Campaign is where you run into some problems. Enemies scale to your level, so they're always 2-5 levels higher than you are. This alone isn't so bad, but everywhere you go, you're attacked by giant mobs. Again, not so terrible, but all of this combined with the fact that you'll often find yourself in a situation where there are no shops at which to buy health potions can leave you completely stranded, relying on cowardice or straight-up dumb luck to survive; the final stretch is particularly grueling. Map markers are glitchy in this campaign, too, and a lot of it just seems slapped together. This is especially true of its world, which just teleports you to the tiny bits of map that weren't in the other campaign. To its credit, though, these areas are visually interesting. Even if the Underworld Campaign drags a bit, you still have the Ancaria Campaign, which is worth the price of admission alone.
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