Posted on: August 15, 2018

turnbasedfan
Verified ownerGames: 546 Reviews: 12
Painfully generic open world game
Stealth Stealth is really underdesigned, a very simple line of sight system. Game offers very few ways to sneak. The game punishes you for trying out something interesting and fresh by giving enemies an instant global alert button. "Reeeeeeee!" Enemies blow their whistle as soon as they see you. All enemies. If there are 2 or more enemies, you can't prevent an alarm. No exception, hilariously, even the blimps make a whistle sound. This is a very tedious mechanic, as it forces you to either run for miles or cimb a building. Climb In a good show of historical accuracy, climbing is painfully slow and consists of holding "up" and mashing "space". No, it doesn't even look pretty. Guns Very few, despite that most are just crap. Pistols more effective than rifles and machine guns. Shooting bland due to poor and simplistic enemy design. Interesting weapons locked behind challenges. "Challenges" Product of a sick mind. Feels like you're giving mouth-to-mouth CPR to a dead person, who you need to buy guns. Rarely interesting. Level design On global map, none to speak of. All buildings feel the same, blowing things up is the same every time. The copy-and-pasted nazi points even have the same patrol routes every time. In campaign, level designers could only focus on one thing at a time. So campaign levels end up being really linear and don't offer any depth. Not even for a third-person shooter. Destruction Copy-pasted nazi objects only. Can't launch a winged rocket from a rocket truck. Shells from turrets fly 10 meters then explode, unless fired at blimps. I would say that this game fails at being everything, but the fact is, it barely even tried. Obvious cash grab, millions of $ of wasted potential. 4, 5 star reviewers never played past intro at best, only watched the trailer at worst.
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