Ruin Raiders is a turn-based tactical roguelike where you guide squads on a mission to explore an ancient, ever-shifting civilization. Explore ruins, demon-infested depths, and more while upgrading your raiders with unlockable gear before facing bosses that hide in the abyss.
Procedura...
Ruin Raiders is a turn-based tactical roguelike where you guide squads on a mission to explore an ancient, ever-shifting civilization. Explore ruins, demon-infested depths, and more while upgrading your raiders with unlockable gear before facing bosses that hide in the abyss.
Procedurally Generated and Highly Replayable: You never play the same game twice.
Tactical Combat: Manage military squads in turn-based ground battles on a no-return journey.
100+ Items: Unique weapons, grenades & accessories that you can loot, craft and equip.
Enemies & Bosses: Tons of enemies on each floor plus unique bosses along the way.
Strategic Base: Improve & expand your raider's base to achieve powerful upgrades for your characters.
Unlockable Raider Classes & Abilities: Unlock more races & upgrade your race abilities to deepen yourself further into the ruins.
Upgradeable Weapons and Units: Craft your own equipment and level-up your raiders.
The game is pretty short so you make multiple runs unlocking characters, weapons, and upgrades each time. In the beginning your soldiers are not very strong so you'll die a few times. Once you build some power you should win each run and open up new stuff to make it more fun each time. The game is very tactical. Cover, range, and reloads all matter. I had very few bugs or glitches and they were very minor.
My favorite soldiers were the cat, dog and rhino but you should try them all because they all have different abilities.
It's kinda of turn based game with a grid movement system in battle and roguelike features + movement from room to room in real time for no reason.
- Units move first by default and attack by commands, but you can't switch targets.
You only can hit what the game decides you can hit from a certain position. Sometimes only what don't want to hit.
- Your units can level up in a limited capacity.
If something as basic as levels are tied to base upgrades, that's unforgivably dumb.
+ You can unlock items that raise maximum HP, provide armor and such by collecting blueprints on the map or as loot after fights.
- Walking around the room manually has no purpose: many rooms will be empty.
+ The grind is there to help you navigate and figure out how far you can move or what your attack range is, where you'll get a defense bonus behind cover.
Said grid is very clear, easy to navigate and easily recognizable thanks to distinct colors and intuitive icons (e.g. cover is marked by a shield icon).
- There's a mix of right and left mouse buttons clicking for no reason.
- The controls are NOT remapable.
- Weapons have been underwhelming so far.
+ Your ammo automatically refills after battles.
- You can unlock some cool stuff at the base after gathering enough of the currency, but you'll need to get lucky on a run to get enough to actually build anything.
+ The animation is nice as is the visual style, especially the animal character designs.
- By comparison, the team banter is funny, but gets old fast as the pool they draw from is too limited and as none of it is voiced, the limit feels lazy.
- The censorship is inconsistent: some words will be replaced by **** and "damn" is left in.
Either go full in on a child friendly game and either don't use or censor all such words (or at least have an option available to toggle the censorship) OR leave everything in.
+ There are many lore notes you can collect that gives you more insight into the setting.
Entertaining and easy to play. It only takes a few minutes to understand how to dive into the ruins and retrieve the goods.
I would like it to have a few more characters, but besides that, it is a pretty fun game.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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