The ancients speak of a Book written since time immemorial containing all the world's legends. After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. Through contact with this source of magic, the Book developed a wicked free will of its...
The ancients speak of a Book written since time immemorial containing all the world's legends. After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook!
You are trapped in the Book of Lore of Faeria, and each page represents a new challenge. Lead your two heroes to victory in this roguelike deckbuilder developed in partnership with Richard Garfield, creator of Magic: The Gathering™. Put together the best synergies between cards, relics and abilities, and take on the Roguebook.
LEGENDARY HEROES
6 hero pairs – Choose 2 heroes to start a game. Each hero has a collection of over 50 cards, a personal relic and a unique skill tree.
Maximise synergies – The hero at the front protects the hero at the back. Switch the positions of your heroes and combine their strengths to unleash powerful combos.
Strategic battles – Skilfully anticipate and queue up your actions to defeat over 40 bosses and enemies.
BUILD YOUR DECK AS YOU PLAY
Dynamic deckbuilding – Over 200 cards to cleverly assemble as the game progresses. You will never play with the same deck twice.
Relics with unique powers – Upgrade your cards with 30 special gems. Collect 80 relics with extraordinary effects.
More cards, more power! – Each hero has a unique skill tree to unlock. Collect cards and select the best skills!
EXPLORE A WORLD THAT CHANGES WITH EACH NEW BRUSHSTROKE
The Book changes each time you open it – The map along with its mysteries and dangers are procedurally generated for a brand-new challenge every time.
Paint the world – The Roguebook's pages are composed of hexagonal tiles. Use magic inks that reveal different patterns to fully explore each page.
A range of encounters – Merchants, travellers, ruins, quests, etc. Lots of chances to obtain cards and relics… or to fall into a trap!
EACH RUN COUNTS IN THE QUEST TO DEFEAT THE ROGUEBOOK
Hours and hours of fun – 20 hours on average to beat the game, hundreds of hours to unlock everything.
Progress at your own pace – Collect pages and use them to buy upgrades. Level up your heroes to unlock new cards.
20 difficulty levels – Defeat the final boss to unlock the Epilogue level. Each level grants access to new relics, gems and encounters, but also spawns tougher enemies.
Very similar to Slay the Spire, but with more customization.
You control 2 characters at the same time and this adds lots of replay value.Card upgrade with gems,lots of perks for characters and team,map exploration and items.Roguebook gives you greater control over the RNG and I really like this design :)
good card game, card-style combat combined with exploration and trade with rpg elements very joyful to play beutyful graphics, character and enemy design looks great
Version 1.10.15.3.
I have played 42 games in 106 hours, had a lot of fun and will continue to have fun. There are still a few challenges called epilogues to win with all the characters. I have only unlocked one level of additional health for all characters and I can progress fine so far. I’m in the process of playing the epilogues with Sharra and Fugoro (I recommend this DLC, if you like the base game, Fugoro is also fun to play), but I haven’t tried the combat centered epilogues yet, only wealth and exploration.
First of all: It is possible to win your first game. Granted, I got extremely lucky with the cards, gems, skills I was offered and picking the right ones, not knowing what I would get and what would happen along the way, but it is possible. If that happens, don’t be surprised, that you can’t use the pages, you collected, because you have to lose at least once to unlock the upgrades tab.
There are three chapters, each ending with a boss. You can go straight for it, if you really want, but I’m not sure, that’s a good idea.
Otherwise you can explore the map, defeating enemies to collect gold, health potions, ink bottles and pages. You uncover the map by using paint brushes and ink bottles. I really like this part of the game, it gives it a unique touch, fits with the lore and lets you wonder, what you might have found, if you had explored different areas. That means, if you don’t like this mechanic, just want to fight, this game is most likely not for you.
Each hero has a preset set of cards, but you can unlock the options to exchange the basic attack and defend cards with random cards, if you collect enough pages, for more variety in your runs.
There are also chests with cards and events hidden in the chapters. It is a good variety. I made some naive choices at some points and boy did I get beat up for it, but it was still fun to try the different options.
If you like card games and don’t mind the exploration mechanic, try this game. It’s hugely fun.
Fun game but without the same replayablility as similar games like Monster Train. You end up replaying the same 3 levels until your hero gets killed. Your hero does keep getting stronger even after being ressurected but fighting the same old battles again and again does get a bit tedious
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