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Rising Lords

in library

3.4/5

( 1 Review )

3.4

1 Review

English & 12 more
19.9919.99
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Rising Lords
Description
  Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!    Collect taxes and resources. Dictate rations and field work. Forge weapons, raise armies, and build mi...
Critics reviews
22 %
Recommend
User reviews

3.4/5

( 1 Review )

3.4

1 Review

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Product details
2024, Argonwood, ...
System requirements
WIndows 64bit, 2,27 GHz Dual Core, 4 GB RAM, Dedicated Graphics Card with min. 2GB shared RAM, Versi...
DLCs
Rising Lords - The Pilgrim War
Time to beat
17.5 hMain
-- Main + Sides
-- Completionist
17.5 h All Styles
Description

 

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage! 

 

Collect taxes and resources. Dictate rations and field work. Forge weapons, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually and an unlucky event card can change the fate of your realm quickly... 

 

Be ready to expand your realm or defend your provinces! Relationships with other Lords are a fickle thing and you will find yourself on the battlefield sooner or later. Raise a well-rounded army, give yourself an edge through a card-based skill system and engage your enemies in mortal combat in highly tactical, grid- and turn-based encounters

 

In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!

 

Features

  • Expand your realm - Juggle production, resource gathering, construction, diplomacy and treason, tax and rations - all vital in the success of your provinces
  • Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
  • Engaging story campaign - take on the role of protagonist Tankred and witness three different endings to the main story
  • Prove yourself - Make use of a variety of unique figures to gain an advantage, and triumph in special game modes such as Challenge Island and Invasion
  • Up to 4-player simultaneous multiplayer - No need to wait for each individual player to take their turn
  • Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops

© DECK13 Spotlight GmbH. Developed by Argonwood. All rights reserved.

Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
17.5 hMain
-- Main + Sides
-- Completionist
17.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2024-01-18T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
586 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
Español (AL)
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
Türkçe
audio
text
中文(简体)
audio
text
中文(繁體)
audio
text
日本語
audio
text
한국어
audio
text
Critics reviews
59
Top Critic Average
22 %
Critics Recommend
OpenCritic Rating

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User reviews

Posted on: July 13, 2025

Bhurano

Verified owner

Games: 781 Reviews: 5

Flawed Design, Flawed Game

First off: You can have fun with Rising Lords, if you are willing to accept that it's far, far from perfect. The main reasons why I wouldn't recommend the game is that you can't create more fields in any region. That means your growth is ALWAYS limited by that. It sounds good on paper, it's frustrating in-game. Mostly because it means that any region that holds 3 fields, instead of the usual 2, is highly incentived to be a central province. This is problematic for two reasons: You should have food diversity, which means that rearing cows is most effective, due to the milk they give and having a wheat field on top of that. Sheep usually shouldn't be eaten, you need the wool. Same with horses, you need them for your mounted units. This game mechanic, which I find rather arbitrary, is not fun to play with. And woe to you if you find a province with 3 fields that is close to an aggressive enemy. Not fun. And that brings me to my true gripe with Rising Lords: Combat! Combat is utterly miserable, it relies on a rudimentary card system and Rock, Paper, Scissor system. Sounds good in theory. It is absolutely atrocious though. There's no initiative, usually the AI gets a full turn where they can wallop on your troops. Forget smart positioning, it's barely helping. I ran with a full roster of 7 or 8 units through the campaign, each unit sporting 300 people. After each fight I had even in the easiest fights to replace dozens of people. The first real fight? A few hundred. And that's barely sustainable when you have properly built provinces. This expectations that you have to take everything on the chin makes combat frustrating, because you can't shine, and the enemy often sports "FUN" card decks that make your attacks useless. You COULD do the same, the problem is that the AI seems to know what units not to attack then. So yeah, it's not a bad game, it's just has some mechanics that are unfun. If you can put up with those? Then it's a solid middle of the pack game.


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