Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.
As a budding entreprene...
Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.
As a budding entrepreneur, you will build factories, construct efficient transport lines, move raw materials, produce finished goods, and arrange trade with the world's developing cities, providing them with the resources they need to flourish - for as they grow and prosper, so do you.
Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-understand mechanics ensure that new players will love it as well.
Experience tailored for every player - Specialise in just trading, production, gathering or any combination and research your way to bigger and better things.
Use PR & Marketing to gain favour (or repair damage) with your business partners.
Choose from over 100 individual products and manage the manufacturing process from harvesting raw materials all the way to delivering the end product to local stores & townspeople
Build and manage a solid transportation network to enable the efficient transfer of goods via plentiful trucks, speedy trains and high capacity airships.
Be prepared for fierce competition – Advanced town and city A.I., make for an intelligent and changing game world so you won’t be the only one looking for the best deal.
Town personalities – adapt a suitable approach for every town or face their economic backlash.
Huge, procedurally generated maps mean that you’ll always have room to expand your empire into whether in testing scenarios or sandbox mode where imagination is your only limit.
Be quick to adapt to the current business climate with contracts and random events keeping you on your toes and cash flowing in.
Balance environmental impact with productivity, trying to meet your neighbouring town's demands.
This is a great game if you like building / management sim games like Transport Tycoon, Sim City, Transport Fever, etc, although the game stands apart on its own. It's a lot of fun to research your techs, plan out your industries, etc.
Eventually as you grow a lot, the game gets a little noisy and frustrating, like if you have a lot of farms, water sources, and factories, you have to get the supply chain just right, or you'll have too much water, or not enough. Have too much water, you have to curb your water siphoning , or add more things that use the water. If you don't have enough, then you need to build more water siphoners, but not too many so you have too much water. ALl thsi can be calculated out, but there aren't really any in-game tools to help you other than clicking on each buliding and examining what their monthly inputs and outputs are. This can be tough if an industry produces something twice a month instead of every month. I feel like there ought to be some more in game tools to help with that. Eventually I just say "screw it, I"ll produce more water than I need", and turn off the alarms that beep at you every few seconds.
Also, the game makes it a bit tough to figure out how profitable something is. If you produce wheat and only use it on animal farms, it will show a big net loss, since the wheat is never actually being sold for money. Similarly, i'm not sure the stuff you sell accounts for the cost of the input source you're buying.
Sometimes I wish that the game gave you a litlte more control over what industries you actually go in to, because you are a slave to what the shops want in the towns you're building at.
The tutorial is partially broken, but will get you far enough in to it to figure the game out.
The developer and others on Discord are very responsive to questions.
Despite the shortcomings I mentioned, it's still a very fun game and can be quite challenging, but not exactly in the areas I was hoping for.
I know this game just came to early access, but as another said this is not even ready for early access. I just wish the game was one quarter as good as the trailer. Hopefully when the game is complete it will loads (pun intended) better.
TTD/Transport Fever/Railroad Tycoon successor. Good solid game model which will give you a good run for your money. Low key slow and easy start but the end game is far away and traffic/pollution/economic problems get much worse .Good solid economic model. Proper Planning Prevents Poor Performance!. Level of attention paid by development team to their customers is exemplary and the quality of the gameplay is greatly improved over the last few months.
Still the odd niggling issue. Occasionally factories suddenly freeze and need to be rebuilt. Editing transport routes results in pandmonium on the roads, discouraging the experimental approach to network design and reinforcing the importance of planning ahead. This is a design decision which I do not completely agree with. A stock market model with player and AI both able to trade shares and bonds would be nice.
Game comes out of early access in a few weeks and devs are pushing out constant updates. Many AAA games are released with more gameplay problems than ROI has now.
Overall--if you like this type of game then don't hesitate. Your money is well spent and there is still final polishing to come
It's sad to say, but in 2021 this game is still just as terrible as many of the other reviews have said. There is no variation in the types of trucks, trains, and most of the buildings. Many of the buildings can be upgraded to increase production, but that's basically the extent of it.
Aside from the quality of the gameplay, the quality of the game itself is... not great. In two instances, I had not built much at all (30ish minutes into a new game), then suddenly the game was over because I had "destroyed the map with pollution", but the game map was not showing any pollution effect at all.
Additionally, the game became slower the more I built, to the point where it was no longer playable. When I would click, the game would finally respond to the click 2-3 seconds later. Frame rate eventually dropped to around 2 frames per second. This is on a machine that can easily handle this game: Nvidia GTX 1080, 32GB ram, 1TB nvme SSD, and an i7 CPU.
Before I get to my next point, I want to qualify it by saying that I have been a software engineer for nearly 20 years (C/C++ and assembly languages). The software that I make is in a way, my signature. It shows my coworkers and my employer what they can expect from me, so I feel it's very important to put out quality work. Applying that same principle to this game, I would say this is an unfinished product. The fact that this game becomes slower the more you play to the point of being completely unplayable is a critical bug that should never have gotten past QA.
To be fair though, it is obvious to me that a decent amount of effort has been put into this game, but they stopped short of actually making all that work into something worthwhile. Considering this game has the same issues that reviews from three years ago talk about, it seems that the game studio does not care. I would avoid games from this studio; they're likely to take your money and give you a half-finished game. They did it to me, they'll do it to you too.
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