Posted on: July 31, 2021

evild4ve
Verified ownerGames: 183 Reviews: 21
I remember this being decent on Windows
But it doesn't run easily on WINE, including Steam Proton, Lutris, and PlayOnLinux. The dependencies are well-known and it should work (dotnet40, dsound, directmusic, xna40, and a few others listed on winehq) but it's poorly compiled in Visual Studio (e.g. with the programmer Paul Dryere's own user directory having been hard-coded into filepaths) and in vanilla Windows as well the sound and graphics hardware support is pernicketty and out of proportion to the actual artistic quality of the game. It's an old style of game, updated for the audiences of 2013 (or whenever it was), but a lot of the enjoyment is watching each ship's weapon's special effects. Not to disparage it, it's well-balanced with loads of ship types, but the game engine ought to boil down to hitboxes flying around and colliding in a 2D space, it ought to run on anything - and it would except for the special effects. Multiplayer was fun if it's still live - the roles of each ship have to co-operate a bit but it's concealed PvE, the teams are competing to do damage to each other's turrets and bases more than each other. It's probably still one of the best games of its type if you absolutely must have a fast, attractive side-scrolling (4 directions) shoot-em-up. I just wish they would recompile it more considerately, it's probably a very quick job for them to rebuild it for Unity or more recent versions of directx.
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