Ring of Pain Demo is available here
Delve into randomly generated ring dungeons where encounters come to you!
Observe and plan your route. Will you go for the loot or backstab a creeping horror? As you scavenge, fight and sneak to new encounters, the ring reacts to your actions.
Play as fas...
Delve into randomly generated ring dungeons where encounters come to you!
Observe and plan your route. Will you go for the loot or backstab a creeping horror? As you scavenge, fight and sneak to new encounters, the ring reacts to your actions.
Play as fast or slow as you like in this challenging, turn-based roguelike. Just be careful where you tread - You may find yourself ambushed, or worse...
See the outcome of your choices so you can focus on decisions.
Creatures broadcast their actions in a hostile environment, ready to erupt. Will you flee or find a way to use the dungeon against itself?
Positioning is key to survival. You can be quickly overwhelmed...
Observe the Ring and strategise.
Learn, adapt, or face demise.
Mimics offer you a choice for a price. Take what you can hold and build a combination of gear with passive powers.
Maybe you’ll be quick and evasive, with an acid soaked blade. Or maybe you’ll be a brute force juggernaut, or a fireborn damage sink with an affinity for explosions.
Buy your way to power or adapt with what you scavenge in these unforgiving depths.
Deep in the Ring of Pain you will discover new paths into the unknown. Places with new friends, powerful loot, and cryptic rhyming lore.
Find pleasant reprieve and howling terrors best left undisturbed.
The brave may be rewarded for their risk... or crushed by their ambition.
In darkness, careful where you tread.
What was unknown now fills with dread.
Ring of Pain launches Oct 15th with these features and more:
16 Core path dungeons plus 2 branching endings to test your final build.
2 Hard mode items to unlock for those who thrive on pain.
25+ Special dungeons to detour through, filled with loot and strange encounters.
4 Environment regions with their own flavour of terror.
180+ items to unlock and combine in a 15 slot inventory.
40+ Creatures to learn and adapt to. Some friendly, some fierce...
Responsive turn-based mechanics so you can play swiftly or strategically.
Cryptic, poetic lore delivered in bite sized rhymes.
A raw graphic art style inspired by Aphantasia.
Cute frog friends.
Pain and suffering.
Shadows cast a truth to see,
In darkness you can visit me.
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Dungeon crawler has a deliciously addictive gameplay loop, with its terrifically spooky atmosphere drawing me back time and time again. I haven’t completed the game yet, but each play session has me pondering further into the game's depths. The general feeling of the game, from the haunting music and disturbing/cute artstyle, reminds me of watching Salad Fingers for the first time: “It’s disturbing, weird and I don’t quite understand it. But I love it and desperately want more.”
The basics of the game is there, the pace is good, there is just some fine tuning needed to make the game balanced in a fair way. I think the evade rating should be bumped up between 30% to 40%. By the middle of the ring, evading opponents is too risky, while taking damage from ranged attacks and other threats at the same time.
What I love about this game is how easy it is to make mistakes. Even overpowered runs can be lost very easily by carelessness.
It reminds me a lot of getting the shotgun in a game like Spelunky. Suddenly a lot of things become a lot easier, but you can still misjudge the recoil of the gun and push yourself into some spikes.
In the same way, here you can get some wildly overpowered effects like doing random damage to an enemy in the room whenever you gain souls, and then forget about the implications of that and kill yourself by accidentally blowing up a roaming bead that's right next to you with that same ability.
Like Spelunky, it means that have to constantly pay attention to what you're doing. But also like Spelunky, runs are fast enough that they have a sense of flow and you're not spending minutes agonizing over each move you make.
It's a really good balance that gives the game a special, unique quality among other roguelike "deck-builder" in the genre. It's difficult for all of the right reasons.
Look at that trailer vid. That dude is unironically rhyming it up, having a great time. How can you look at that and think this is anything other than a wonderful game?
Conceptually Ring of Pain is a roguelite dungeon crawl with card game elements. Collect items, optimize for various challenges and try not to die. Presentation is superb, customization is deep and victories are fulfilling. Recommended.
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