Return to Mysterious Island follows Mina, a young woman trying to win the “Jules Verne Trophy”, which is awarded to those who sail around the world solo. Caught in a tremendous storm, she becomes stranded on the shores of a wild and apparently uninhabited island. As she explores her new surroundings...
Return to Mysterious Island follows Mina, a young woman trying to win the “Jules Verne Trophy”, which is awarded to those who sail around the world solo. Caught in a tremendous storm, she becomes stranded on the shores of a wild and apparently uninhabited island. As she explores her new surroundings, she uncovers artifacts, living spaces, and technologies left behind by the people who came before her to this uncharted island.
Solve a variety of intuitive puzzle challenges and use the various technologies found on the Nautilus to return to civilization. There is no imposed linear order to solve the puzzles and advance in the game. You’ll have multiple choices, depending on the resources you acquire throughout the adventure and the way you want to play. The game also offers photo-realistic pre-rendered graphics, an easy to use point-and-click interface, and a unique inventory system where items can be combined and dismantled for use throughout the game.
Interactive inventory system allows you to combine items and create new tools.
Survival, exploration, discovery, and puzzles, all in a tropical setting.
Inspired by the Jules Verne novel “The Mysterious Island”.
has anyone noticed the wallpaper at the top of this page is from the cover to return to mysterious island 2? which is not on gog (that's a request guys). this is like a cross between lost and myst god fun like to see 2 hint, hint.
Although the game looked promising at first, there are various annoyances that don't allow RtMI to rise above being a bad game.
-The unbelievably clunky way of not placing the objects in the inventory automatically, especially combined with the clutter of carrying around dozens of similar items. (Kheops did the same thing for path of the Dragon, I still haven't understood the reason behind this terrible design choice).
-Not sure about it, but the game has dead ends, which is a deal-breaker for me.
-The backtracking and the general navigation of the game is tear-jerkingly tedious.
-Some puzzles are too cryptic, for example the battery-creating combination.
-And having to comb every screen at 360 degrees for the hotspots...not fun and a bit nausea-inducing.
Game crashes multiple time under MacOS 10.13.2 (High Sierra). Voice-overs do not always play and sub-titles do not display so you miss certain clues. Most annoyingly, the game hangs in the final scenes so you cannot finish it. I'd be really irritated if I'd paid more than 99 cents for this aggravation. As it is, I'll just write it off as another failed port of a Windows game to Mac.
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