Posted on: April 1, 2020

BasicBeaver
Verified ownerGames: 1 Reviews: 1
Not for Me
This is probably a pretty good game for a person who it sucks its teeth into. I found it to be interesting, but was near immediately turned off by its at first linear nature, its stop-and-go pacing, and its leaps of faith with deductions. I went through the main course of the story, learning the fates of the crew of the ship, making my deductions, enjoying the music and atmosphere. But every new scene introduction was stilted while it paused, making an animation and music stinger, loads, has you surveys, and boots you out again. This happens over and over until you unlock all the scenes and then are able to hop between them freely, which is nice. My struggle with this game is the fact that it is both linear and open-ended. The fact that the story goes through segmented chapters, all relayed to you in the form of a frozen scene, makes gameplay and deduction feel very jarring and stilted. Rather than feeling like I am a genius detective I feel more like I am being hand-held from painting to painting in a museum and asked to find Waldo. I know that this is a minority opinion, but I am left disappointed in a game that many seem to think is genius and fantastic. If this game does not sink its teeth in you, like it did for me, you will be left with a bunch of unlocked scenes and clues but little motivation to actually go back with a fine tooth comb and search for ways to make everything come together. I just did not care at the end of the game that I hadn't deduced everything and tied up all the loose ends, because I knew that the gameplay loop to get that done was confusing, stilted, and boring. I was at the end left with a partially completed puzzle, where I could see the time and work it would take to complete it, and I just decided to put it back in the box.
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