A particle physicist’s mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist’s vault. They will have to learn to trust each other and...
A particle physicist’s mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist’s vault. They will have to learn to trust each other and work together to overcome the obstacles in their way and to keep this new and powerful technology out of the hands of a dangerous organization.
Resonance is a joint effort between Wadjet Eye and xii games. It's been five years in the making, and it's without-a-doubt their longest and most ambitious game to date. This gem is made by gamers for gamers, and you can clearly see that in almost every element of the game. From the polished and intuitive interface, through well balanced puzzles, all the way to the fun and gripping story, you can tell that xii games knows how to get the job done right. So if you are an old-school adventure game fan then this game should scratch all the old-skool gaming itches you’ve been feeling while delighting you with its innovations and story.
Twisting and riveting storyline that you experience from four different perspectives as freely swap between all the main characters to solve puzzles and progress through the game.
Unique long-term and short-term memory system that creates new possibilities to solve puzzles and uncover mysteries.
Intuitive interface makes for one of the best adventure gaming experiences you’ll get.
All the love and care you’ve come to expect from the developer of such classics as Gemini Rue and the Blackwell series.
The very first sound in the game was annoying and made me turn the volume WAY down. The very first character I encounted came off as obnoxious and made me wonder how far I'm make it into this game.
Not a good start.
The first 'puzzle' in the game required a pixel hunt, if you define 'pixel hunt' as having to mouse around the screen, knowing basically what you're looking for, but waiting for some indication that you've moused over it. You do this because you can't distinguish the object on your screen. This is how I found the key to the drawer: I moused around until I happen to pass by a yellow blob that was the key. That's pixel hunting to me....so all the reviews saying "no pixel hunting" sound like falsehoods to me. Or fools.
After the first scene, I got an unintuitive interface with no explanation. (Four timepieces, and no indication of what the game was asking me to do.) I clicked one, then had to play through an embarassing scene of the character from the first scene trying to flirt with a woman on the subway.
After that, I got the timepiece interface again; this time, it took me to an unfamiliar locale with a character I didn't recognize, telling me to accomplish something for reasons they weren't going to bother to mention.
If the game is trying to be avant garde, I suppose they did it. Others might call it 'disconnected nonsense.'
It was about this time that I had to start making use of the "short-term memory" mechanic. I lasted a couple minutes of that, then realized I didn't care about this game, its story, its characters, or making any further progress.
Then I looked to see what kind of refund policy GoG has. Apparently they don't have one. (At least, not the kind for "I want a refund because I have no interest in this game" like you can find elsewhere.)
That's unfortunate. Seeing my money go down the toilet on garbage like this game is going to make me less likely to spend money at GoG in the future.
Great idea using STM (Short time memory) and LTM (long time memory) in order to create many options and actions.
It's a game that took a programming process of many years and it was worth it.
Play it - Enjoy it.
This game is in 640x480 resolution which is 20 year old technology. On modern hi-res displays the images are just a bunch of little colored squares and difficult to view.
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