Witness the birth of sapient AI in this sprawling atmospheric hacking adventure.
Combining Metroidvania progression with non-linear exploration and gameplay. Recompile challenges players to explore, fight, hack, and survive. Discover the many secrets beneath ancient digital landscape and pre...
Witness the birth of sapient AI in this sprawling atmospheric hacking adventure.
Combining Metroidvania progression with non-linear exploration and gameplay. Recompile challenges players to explore, fight, hack, and survive. Discover the many secrets beneath ancient digital landscape and prepare for system-wide reconfiguration.
The game’s entire narrative takes place within 1 second of real time.
Delve into the ancient, sprawling ruins of the Mainframe and discover a range of traversal abilities to help you on your journey towards attaining true sapience.
The game has multiple endings based on the players actions; you can repair systems, restore lost data, hack or destroy enemies, all whilst uncovering the truth about the Hypervisor and the original purpose of the Mainframe.
The inhabitants of the Mainframe are strange and diverse, and many are found to be inherently hostile. A full complement of powerful weapons and abilities are available to help you survive, defend and destroy.
Many environmental features, such locked doors, forcefields, elevators and even enemy spawning systems are all powered by intricate, interconnected logic gate circuitry.
Nothing is hardcoded, everything is systemic, and all fully exploitable.
Logic gates can be freely inverted (and reverted), allowing puzzles or other threatening obstacles to be peacefully and safely bypassed. Even the inhabitants themselves can be tampered with, their programming changed to follow the player’s commands.
The story explores everything from machine sentience to the nature of choice.
Life and death. Chaos and determinism. Sentience and sapience. Intelligence exists in many forms. In this dying world, one must explore all possibilities. Observe and respect all perspectives. Only then, can we truly survive.
This is a great game that looks like Tron 2.0 and is playing like good platformer. If you like computer world style, interesting plot, and arcade gameplay, buy a game without any doubts. Of course, there are some troubles in first hour of walkthrough, but you will adapt very soon.
Control is simple and has good impact.
5/5
4.5/5
Error: Ethical Oversimplification.
More details/tips in the end.
-Is it woke in that way we dont like seeing ? No
-Will you like this game or not?
Are you the impatient type that cant stand reading logs, is used to precision aiming in csgo and hate when you fall down because its not always easy to see where your landing? Then no you prob wont enjoy it as much as I did.
You wont know what its really about unless you read those logs and might find it hard in general to understand what is going on.
It takes a while b4 you unlock menu/map etc, you are a program that is taking hold.
Map can be hard to read.
Immerse yourself, ts a masterpiece as its evolves!
-
The game does not deserve its its mixed rating over on steam.
Its truly a work of art in AI/computer code language and the story and all endings are worth reading/watching.
I loved reading all the logs and wanted to find them all, its such a good example of how far we ought to go with AI trust and reliance told in a way thats easy to read and understand.
+ Some really fun stuff in them that made me both lol out loud and facepalm myself 'oh no u idiot lazy humans'.
I LOVED the boss fights, not too easy not too hard. OMG that end boss gave me chills.
Amazing story, world building, graphics, and great platforming too especially further in with all skills unlocked so u can jump and fly around more freely.
Yes its true when ppl say its hard to see where u land, but its not as big an issue as they make it out to be.
controls are great, except for aiming which you cant do while jumping so it makes targeting common enemies difficult. This is common complaint in negative reviews but it is NOT as big an issue as they make it out to be, because mobs are few and not that challenging.
Lower bloom to 0!
-
Music by 65daysofstatic.
Pls release soundtrack we can buy?
Hypervisor's logic is scary!
Would love to read index 48b - Paranoia and You.
What came first, the chicken or the egg? 42.
-Arch Linux EndeavourOS
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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