Posted on: October 27, 2024

Candycuddles
Verified ownerGames: 121 Reviews: 17
Pain World
Unlike the ever-glowing GoG reviews, Rain World's true appeal sits much closer to the more mediated critic reviews. As slick and stunning as it can be, the game's creative ideals have left the actual gameplay disjointed from what it presents. A game about survival, in which survival is meaningless; Where the subtle cues are just too subtle, and there's little logic or consistency to punishment, pleasure, and reward. In many ways, this causes design choices which might otherwise be well-founded (such as the character movement) to become indistinguishable from poor design (such as the platforming obstacles). A supposedly complex ecosystem is invisible, behind constant and unavoidable deaths that re-generate enemies and resources, but not the world. The mechanations of creatures are fun to watch, but bland to contend with. Perhaps that's the worst part. Rain World doesn't feel like an easy game to throw away, but it's disheartening to persist with. It's not punishing, it's just confusing and repellant. It could be an exquisite exploration-based art game, but it's burdened by technical mechanics and has no patience for the curious player. It could be an intriguing platformer-plus, but it's far too fillipant with its sense of challenge and pacing. I'm not sure what tweaks Rain World could've made to successfully marry its concepts together - It's perfectly possible, and what we have feels off-target by only a few degrees - But good intentions and a solid vision, in this case, are just not enough to make it happen.
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