Posted on: March 21, 2020

05qs3z4am1n
Verified ownerGames: 92 Reviews: 2
Solid, enjoyable and atmospheric
Narrative justification for being trapped on an island of puzzles starts off feeling rather weak but grows stronger as more is revealed about the characters and their backstories. The idea of what Quern is and how different people react to that can be interesting in flavouring how you would imagine to actually being trapped on this unchanging island which Professor Maythorn felt it was necessary to strategically disassemble because ~puzzles~ and ~worthiness~. This heavily coloured the way I made my decision for the final (and only) narrative choice of the game. It is a binary one, but not one which has an obvious right or wrong answer or leads to an obvious good or bad ending. It doesn't feel contrived that there is only a red and green option. The choice was a satisfying way to clarify my options about Quern and its characters, and end the game. Nice variety in puzzles (the ones in the garden were my favourites). There's a combination of item-based ones, environmental manipulation, logic, find and match codes, and the Simon Says. Some of them are very well signposted, others less so. Poke everything, twist it in every direction, and don't forget to read the item descriptions. Using pen and paper in addition to the sketchbook mechanic is recommended, especially since it only allows greyscale drawings. While you can also type notes it's very difficult to label parts of the sketches, for example with colours. The jump button seems to exist solely for the joy of jumping, but it also fixed the only glitch I encountered as trying to take a running leap off a ledge fixed the solved ladder recognition. Fantastic OST. Really adds to the atmosphere, great listening in its own right, and helps stop the trekking in between bits of puzzle become a drag. You can play nearly the whole game without sound though; there's only one puzzle closer to the end that truly requires it.
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