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Razputin “Raz” Aquato, tra...
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
I had no technical issues with the game and was buttery smooth.
The gameplay is solid and fixes lots of the frustrating problems of the original (with a few minor quibbles). Platforming feels really good as well as using Raz's powers to overcome different situations. It might be frustrating for completionists, but by no means is it necessary to obtain everything to 'complete' the game.
The game is gosh darn beautiful. I imagine this would be what a Tim Schafer Saturday morning cartoon would feel like. Visually polished, an engrossing story and unique characters, accompanied by some amazing voice acting and musical scores. The deep emotional themes are delicately handled with care and light-hearted charm. As a kid who grew up with Lucasarts adventure games like Monkey Island and Sam & Max, I felt a huge nostalgic pull with this one. All in all, good vibes and a worthy sequel!
After over 15 years we finally get a PN sequel, and let me tell you, it's like not a week had gone by. That speaks volumes of the quality of the first game and the commitment of the devs to the second.
The artstyle is colorful, cartoonish and a little bit dismorphic. Exactly the same as before, but in higher resolution, with better effects, animations and lighting,
Music is fantastic, a great company during exploration and fitting for each level, the Psi King stage has my favorite music in the game, audio design is excellent too with a cast of VA on par.
Level design is imaginative, with the mind dives beign once again a highlith of the game, they integrate very each character's story, revealing their backstory not only throw the narration, but throw the scenary itself, I think Bob's mind is probably the best example of this.
Control are tight and responisve, most of the platforming is pretty straightforward, but If you want to be a completionist you will have to get creative some times to get all those sweet collectibles.
Story doesn't lag behind, picking right where the first game ended, Raz is now thrown into a new conspiracy, with a whole new cast of characters, including Raz' family. And let me tell you, I think is adorable see Raz' father embracing his psychic powers. I thought I saw the plot twist coming from a mile away, but then realized I was only half right. All is not perfect story wise there are some plot points that are dubious, but they don't detract from the experience imo.
I encountered no bugs, no glitches, no crashes, and microsttuter only 3 times in 27 hours of paytime.
Overall, I loved this game, I am ashamed I waited so long to play it, but honestly, I was afraid they would have messed it up, that's what I get for avoiding spoilers for almost 3 years.
This is an expertly crafted game that has everything I could have ever wanted from a Psychonauts sequel. I juust hope we don't have to wait another 15 years for the next one.
There's not much I could add to what other people have said in their reviews, already. This is the game I had been waiting for. In my humble opinion, the team at Double Fine outdid themselves with Psychonauts 2, it improves upon the original in pretty much every aspect (I'd like a "save anywhere, anytime" feature, like the PC port of the first Psychonauts has, but the save system is completely fine the way it is, anyway).
The writing is most definitely the best Tim Schafer and Double Fine ever put out; as much as I love the character development and the story in the first game, what they did with this one is miles ahead. Topical (I know, I know), relevant, emotional, extremelly funny -- Psychonauts 2 hits all of these without ever feeling forced.
Gameplay is a refined version of what we got before; more fluid control, deeper (but, at the same time, streamlined) combat that hits the perfect balance between being too hard and too easy -- it's just... right. Level design is as creative as it had always been, maybe even more, with the two new Psi-powers we have available, that open up a couple more exploration possibilities. Still lots of stuff to collect, for those who loved the collect-a-thon aspect of the first game, so there's some replayability value in that, also.
All I can say is that if you like the first game, if you are a Double Fine fan, if you enjoy clever, deep, funny writing, if you miss playing a really good 3D platformer that isn't trying to be an homage to the 32/64-bit classics, then look no further, this is the game for you. I know the price point may be expensive to a lot of people, but I don't regret for one second the money I paid to be able to play what is definitely my GOTY (perhaps even GOAT) via my store of choice. If you can, get it. It's simply amazing.
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