Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
The game features a hand-crafted c...
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play.
Get ready to paint the walls red. This is the Boomer Shooter you’ve been waiting for.
FEATURES
Retro look, modern era
Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos.
Pure retro FPS chaos
Steel yourself for fast and frantic nonstop action. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons.
Raining red
Splatter the steel walls and alien halls with the blood of your enemies. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system.
Community-crafted levels
Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps.
Multiplayer Mayhem
Team up and go head-to-head in a variety of multiplayer modes. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more—then take things to the next level by creating and sharing custom game modes.
Frag to the Music
Burst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.
GOG Galaxy and a ProNet account are required in order to get access to community content, multiplayer, leaderboards, and cross platform saves - a ProNet account will be created automatically once you start the game and choose 'Log in to ProNet with GOG Galaxy'.
Popular achievements
Kill 100 Enemies
Kill 100 Enemies
common
·
39.48%
No Big Deal
Finish A Level Without Dying
common
·
37.8%
Pocket Money
Pick Up 10 Ore
common
·
30.43%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
For the past decade my experience with first person shooters have been extremely underwhelming. Prodeus is probably the first game aside from Doom and Doom Eternal that actually got my blood pumping.
I find many things about this game to be done absolutely flawlessly.
The sound design is on top of my list, and you may think "If sound design is the best thing about your FPS game then it's a bad FPS game" and you'd be wrong. It's just that the sound in Prodeus is absolutely stellar, I can't name a single game that would so consistently shake me to my core with every vibration my headphones produce.
The visuals are amazing as well, they seem to somehow set the expectations at first when you just start playing the game, and then also surpass those same expectations they've just set. I don't know how the creators did it, but they did and it works. Absolutely love it.
Levels in the campaign that are available at the time of me writing this review are incredibly designed, and fit seemlessly with your weapon progression. The bigger battle arenas masterfully utilize the impecable movement creators implemented for your enjoyment, paired with incredibly satisfying weapons, and juicy, meaty enemies.
The lowest point of this game is honestly its menu design, but I could not possible care less about it.
I also didn't seem to notice any performance issues some other reviews mention, but that might be because I'm late to the party and those have been fixed.
Bottom line is - if every time another Call of Duty ad trailer pops up in your social media feed you feel any degree of nausea, Prodeus just might be the cure.
The shooting is excellent, the weapons, levels, art direction, music, enemy variety. FPS glory. The only gripe I have is the respawn system. There are no quicksaves, you only respawn onn checkpoints, but that doesn't reset the game. It's like a mandatory vita chamber mode that I didn' like very much.
Aside of that though, buy this game if you like old school FPS.
Perhaps this game shares a common ancestry with the original DOOM, but if you associate boomer shooters with fast-paced, visceral combat, DOOM 2016 and others do it so, so much better.
The issue is the combination of enemy design and level/encounter design.
In D16, you need to move, you cannot really hang back. The game is designed to make that an inefficient and often ineffective tactic. Movement is life.
In Prodeus it is actually often the most effective way to play. You turn a corner and there is an enemy. You shoot him once, retreat behind the corner, wait for him to shoot, come back and finish him off. Efficient and saving resources. The enemies cannot really counter this. Their movement is slow, if they move at all. This kills any kind of dynamic and fluent engagement. If there are several enemies, you just hop in and out of cover again and again. It becomes a predictable formula.
The devs were very much aware of this circumstance because they use some really tedious methods to break this loop. 1) spawning in enemies around you - including behind you. This forces you to move but it also feels really cheap when you get hit from behind by an enemy that spawned in a location you just passed. 2) Cheapshot enemy locations: open a door? bang, enemy behind it shot you. Drop down a shaft? Bang, 3 melee enemies in melee range.
Lastly, the music might be nice but it often ramps up too late, ends too soon or doesn't start at all. E.g. I had the more metal part kickstart when engaging 3 enemies. 10 seconds later it stopped while I was aiming at the last enemy. The engagement wasn't even done yet.
In conclusion: it's an ok game, but honestly, if you want the best fast-paced action shooter, there are better options out there. The pixel gore might be nice but honestly it just passed me by while I was playing Prodeus and thinking about how much better shooters like DOOM 2016 or Nightmare Reaper are in this category.
I wish I could tell you why I just keep starting this game up and playing for about an hour whenever I get the chance!! It must be because its Quake/DOOM and a few others all rolled into one, and most importantly it's lean without any of the fat.
It's RAW, that could be it!
or the games attention to detail!! or the music that never gets boring!! or, I just don't know.
There is ONLY ONE annoying thing about the game, and that is it takes about 10 clicks from starting it up to get it started, other than that it's a true winner.
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