Awaken the merciless Warrior Within! Back from the brink of death the
Prince has to face his most fearsome opponent yet. The mythical beast
Dahaka won’t rest until our hero is dead. In his struggle for survival the
Prince ventures onto the mysterious and foreboding Cursed Island, where he
faces a ho...
Awaken the merciless Warrior Within! Back from the brink of death the
Prince has to face his most fearsome opponent yet. The mythical beast
Dahaka won’t rest until our hero is dead. In his struggle for survival the
Prince ventures onto the mysterious and foreboding Cursed Island, where he
faces a horde of dark, demonic creatures. Fortunately, our hero isn’t the
boyscout he used to be. With his newly found inner badassdom and a new
arsenal of deadly weapons and fighting techniques, he’s ready for whatever
danger he might encounter. Or is he?
Prince of Persia: Warrior Within builds a new layer of depth and
complexity on the dynamic combat system of it’s predecessor, The Sands of
Time. Freeform fighting mechanics combined with a wide range of swords,
axes, maces and even improvised weapons will allow you to slay your foes
with style!
The Prince is back in his darker, brutish incarnation.
Special moves and ranged attacks in a new, dynamic combat system.
Environments to bedazzle your eyes and puzzles to strain your mind.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Game is fun, but unfortunatly the port is pretty poor and obviously hadsn't aged well.
The game plays best with a controller, but the mapping for the controls is really weird and the default controls are really bad (blocking by default is the start button on an Xbox controller for example).
The game itself hits that mid 2000 "edgy" coolness that games were going for back then and it's so cringe inducing to look back on, but I love it. A lot of people didn't like the game on release because of that, so if you like a more light hearted fantasy setting for games you might not like this.
Honestly if you can, I'd probably recommend getting it on console if you can to avoid the control weirdness.
I'll list mostly what I disliked.
The "improved" combat verges on being annoying. Enemies are ludicrously tanky and many of them require spamming gimmicky moves because they can't be touched normally, especially in the late game. Every time it was an option, I was just looking for instant death areas to throw enemies into because killing them normally would take forever. Couple that with non-existent health recovery except sparsely place fountains which also serve as save points and that led to me just starting to skip combat sequences later in the game because they are just too time consuming and repetitive (enemies respawn).
The save points are also placed very widely apart and don't retain the state of the game, just the location and that is all. Meaning that if you kill a couple of enemies, go back to save, then die and load the save, the enemies will have respawned anyway.
Then there are the endings. 2 of them to be exact and the canonical ending requires you to find 9 extremely well hidden health upgrade shrines. I've found only 5 and spent a lot of time looking around. That is most likely due to the confusing and maze-like layout, coupled with 2 timelines between which you swap constantly (meaning you backtrack nonstop in slightly changed areas). I didn't do a clean sweep mostly because areas become randomly locked off as you move through the game and the frankly eventually tedious combat with the ever-respawning enemies every time you revisit an area. Might do another playthrough with a guide because spending hours running around similar looking rooms just to find secrets for the correct ending would have me dying of boredom.
And the music, was honestly just ear-grating for me. Much preferred the soundtrack in Sands of Time. Here, the music just blasts you in the face whenever some action is happening. The ambient soundtrack is fine but the main tracks? Always had to turn the volume down quickly the moment action started...
I'd give this about 6.5/10.
I'm in a teenage fever dream. Scantily clad pointy polygons of female enemies moan at me "you wouldn't hurt a woman, would you?" while a pulsing guitar track pounds in the background. I slash, I mash the attack button. The emphasis on platforming from SoT is missing, and yet somehow the platforming that does remain is more intense and confusing. Small bugs persist, and when the game tells me to press "__" button it doesn't seem to recognize my gamepad and won't tell me which button to actually press. I follow a walkthrough line by line as if it's a religious text from on high. Closing the game feels like closing the door to a time capsule.
The Prince of Persia DNA is kinda strong in this and this game is the one that worked the best out of the box of the entire trilogy regarding controller support but there were still some audio/visual bugs here and there. Still nothing gamebreaking, thankfully.
It doesn't bother me too much as it did when I first played this, now I'm just thankful to have a little bit more Prince of Persia, but it still hits all the wrong notes regarding the prince and the soundtrack. The prince makes me think of an angsty teenager and accompanying the angsty prince is problably the blandest rock music I've ever heard. It's a very hard slap in the face for people like me who liked the more fairytale-esque mood.
This one was my favorite PoP game of the trilogy when I first played back on a ps2. That is until I saw the amount of problems that this game have.
-Bugs everywhere
-hit detection issues
-black textures
and the cherry on the top: If you try to make the "Good ending" which is the right one, you gonna need every health upgrade to obtain the last sword to defeat a certain enemy, however, the game blocks you on the final part of it. You cannot go through the sand portal to go to the "present" to face the last boss and beat the game.
I've never managed to get the "good ending" because of this, and even the pc version also have this problem.
It's a shame because this game is very unique in it's design and aesthetic for the time. Also the OST kicks ass.
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Ok, got it
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