Posted on: June 2, 2020

Elo_Rosco
Verified ownerGames: 429 Reviews: 10
Best game version
I had some performance issues in the Steam version, not present in GOG! Awesome game and now technically flawless
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Includes Cosmonaut Shotgun Pack & OST
© 2017 Bethesda Softworks LLC, a ZeniMax Media company. Developed in association with Arkane Studios. Prey, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.
Game length provided by HowLongToBeat
Posted on: June 2, 2020
Elo_Rosco
Verified ownerGames: 429 Reviews: 10
Best game version
I had some performance issues in the Steam version, not present in GOG! Awesome game and now technically flawless
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Posted on: December 1, 2020
Kristoff_PL
Games: 25 Reviews: 7
MUST PLAY !!!
MUST PLAY !!!
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Posted on: August 25, 2024
Julian__Ho
Verified ownerGames: 21 Reviews: 1
good
very good
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Posted on: September 6, 2024
Samuraihai
Verified ownerGames: 112 Reviews: 2
-
-
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Posted on: September 24, 2020
domo1234
Verified ownerGames: 86 Reviews: 17
Best game I've played in a loooong time
I may be a little biased, having played the 'immersive sim' games before I even realised they were even called 'immersive sims' (talking 2002 onwards). To be honest, Prey starts out intriguing but a little flat. But as soon as I started to notice the call backs to the classics such as the shock series and even with a plotline that echoes the transhumanism of Deus Ex, it really kicked up a notch... And about two-thirds of the way through starts to fall flat again, as you can basically see the plot line rolling itself out. But honestly, Arkane have done a great job of coming close to capturing that sense of dread and excitement I felt playing System Shock 2 or Bioshock for the first time, and no studio has really captured since. The atmosphere is great, and the station can be really fun to navigate once you've opened it up. My only gripe is that I am starting to get tired of the whole US-centric historical art style these 'immersive sims' always go for - It is starting to feel to me like what wall-hugging mechanics became to shooters - more of a 'art deco influenced design... check!' - why not try, for example, the brutalist style for a change... Maybe minecraft's already tried that... But I digress... The story, while slightly predictable, especially if you've played similar games, was good enough to keep me hooked. There is a pervading sense of mystery, and the thought that there is something bigger going on behind the scenes is somewhat artfully peppered throughout. Makes it worth it for the playthroughs to see if you can pick up the bread crumbs. The bad is only minor annoyances, but I will say this - There were some points when I felt like the game was pushing a bit of a social agenda. Not that I necessarily disagree, but I play games to escape reality, not feel like reality's being surreptitiously wafted under my nose, especially when it feels like it's been shoe-horned in - at least that's how it 'feels' - not saying it is. Other than that, great game!
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