Posted on: August 29, 2015

Fenixp
Verified ownerGames: 239 Reviews: 13
More of the same
Let me start off by saying that this expansion won't change your mind on Pillars of Eternity. It fixes some problems, like adding more interesting loot into the game, but that's about it. When it comes to storytelling, quests and exploration, it's just about the same thing, on the same level of quality. So if you loved Pillars of Eternity like I did, you will love this expansion Side quests are all good save for bounty missions, in the fine tradition set by the original game starting off with a fantasy trope and then finding some sort of twist on it. Main storyline doesn't hold a candle to the main storyline of the main game - but it's very good nonetheless, and in spite of the name, it's actually finished at the end, with a strong hint on future events. The biggest mechanical change are scripted interactions, which give you a good deal more options this time around. Finishing the White March area itself will take you about 13 hours while doing all the side stuff + the expansion also adds a new high level area to Dyrwood, about 2 hours long. You may enter White March area with either a group of about level 7, or lvl12 and the expansion will ask you whether you'd like to scale the content to high level. While it is preferrable to go trough with a low level group, you will only miss very little when you don't. The only major mechanic added by the game are soulbound weapons - pieces of equipment that you can bind to certain classes, and those weapons will then give you tasks you need to fulfill to level them up and give the bound characters relevant new abilities with a little tidbit of story related to the weapon. The tasks can be a quest or just minor things like "Deal 500 shock damage". After finishing the expansion contet, I got all my characters to max level, and all the new talents they unlocked on lvl 13 were actually very nice - like the ability to summon two clones of himself for monk. Per rest magic users also get lvl3 spells per encounter.
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