Posted on: May 29, 2023

Unfallen_Satan
Verified ownerGames: 609 Reviews: 78
Obsidian's War and Peace
Like War and Peace, regardless of how much critical praise it garners, many people who pick it up will never finish. Unlike War and Peace, whose required dedication is known beforehand, most players do not appreciate the time Pillars of Eternity asks of them. There are fewer people who finished PoE on GOG than the number of Kickstarter backers who redeemed the game here. Length is my only major complaint about the game. Yes, there are issues with inventory management, with ease of progression, with some missing quality of life features, and a narrative that at times gets lost in the woods. However, Obsidian set out to create their first original, truly fleshed out world. On top of that, they were also creating a workable, partially original RPG system. Obsidian did its best to make the two parts complete but fell short when making them lean. "If I had more time, I would have written a shorter letter." True of us all. I disagree with the reviewers who say PoE is not excessively long because the core plot is of average length with a lot of time taken up by side quests. All great Obsidian games have been built on the strength of their side quests and side characters. I say without hyperbole that Eder is like a brother. I am sorry for the way things turned out between me and Pallegina. And I miss my companions who did not make to the Deadfire. On the other hand, I do not recall a single Obsidian antagonist who was epic enough to utter the line, "You exist because we allow it, and you will end because we demand it." PoE is no exception. The big events of PoE feel petty the way big events in the real world feel petty. I have always appreciated that about Obsidian, but perhaps it is time for a game with larger than life characters and struggles. For most, Pillars of Eternity is not the game to make you fall in love with Obsidian. If you already love Obsidian, however, and have a lot of time for games, you won't be disappointed at the end.
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