Posted on: March 5, 2025

betasso
Verified ownerGames: 95 Reviews: 1
Amazing Game!
I love this game so much! Specially the strategy part
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Multiplayer notice: Phantom Doctrine features crossplay matches that you can play with your friends no matter where the game was purchased (PC only).
Multiplayer notice: Please note that GOG GALAXY is required to access Multiplayer.
Requires a 64-bit processor and operating system.
Multiplayer notice: Phantom Doctrine features crossplay matches that you can play with your friends no matter where the game was purchased (PC only).
Multiplayer notice: Please note that GOG GALAXY is required to access Multiplayer.
Requires a 64-bit processor and operating system.
Game length provided by HowLongToBeat
Posted on: March 5, 2025

betasso
Verified ownerGames: 95 Reviews: 1
Amazing Game!
I love this game so much! Specially the strategy part
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Posted on: March 10, 2025

plantdaddy1993
Verified ownerGames: 16 Reviews: 2
Turn based stealth
super cool turn base game alot like pheonix point and xcom which i absolutely love. diffeerrent atmosphire which is nice! deff would by it on sale or at full price also just dic=scovered GOG and am in love. peace friends
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Posted on: September 6, 2025

polysquirrel
Verified ownerGames: 285 Reviews: 28
More for fans of stealth than strategy
Hear me out: real-time tactics stealth, but turn-based! Do you love Commandos and Shadow Tactics, but find them too punishing, too stressful, or too save-scummy? Or maybe you have played them all, or just want something to enjoy at a slower pace? This is it. Like X-Com, the game has turn-based, square-grid tactical squad missions, and a 'whole world' part with simple base building and threat management. That's where the similarities end. The tactical part, which makes the core of the experience, is the opposite of X-Com and closer in feel to mentioned real time tactics. in X-Com, mechanics heavily incentivize you to join the fight ASAP, with the goal of defeating the aliens. In PD, the goal of the mission is almost always some sort of 'get into those places' mechanic - freeing informers, planting explosives and so on. Most can be completed without hurting anyone, although it is advisable to kill or capture enemy agents. Your squad starts in infiltration mode, and once you break stealth, infinite waves of reinforcements *will* overwhelm you if you don't get out of the way quickly. So, the safest and most rewarding approach is to patiently avoid raising suspicion for as long as possible. In reality, unless you keep reloading, combat is unavoidable, and body armor allows you to be more kinetic if you want at the cost of immediately raising an alarm when seen, even in unrestricted areas. If you intend to fight, you still need to position yourself carefully, strike fast and strike hard, and evacuate soon thereafter. Killing guards one by one will make them look for you and they won't stop. The game sells very strong spy story vibes well, including an almost purely fluffy (aside from rewards) mechanic of collecting intel during missions and then connecting it on a cork board. Overall, I enjoyed it much more than X-Com. It is, however, much less crunch-y, and your experience may be different if you just want bite-sized pieces of tactical combat.
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Posted on: October 12, 2020

esspe2003
Verified ownerGames: 82 Reviews: 3
a fun, albiet slow, romp
This game is a ton of fun. It needs to played inside of its own rules and mechanics, but i enjoyed the pace of it. The only aspect i didnt enjoy was the overtly from the start combat missions. If things get to combat you have failed already. I can add, with no reservation, that the final level of this game is excellent. It was a great crown on finale. The intelligence part of the game is worth the price of admission, i love the strings and connecting the info on the bulletin boards.
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Posted on: July 28, 2025

ZeroIce
Verified ownerGames: 563 Reviews: 7
Get Showgunners instead
I played Showgunners and like it a lot. I wanted to play something similar and bought Phantom Doctrine from the same developer. I was surprised how bad is Phantom Doctrine. It sais that it's like XCOM but with spies. Sounds fun... But it's just sounds. 1. Missions have unlimited enemies that come from the side of the map again and again and... You cannot take them down. 2. Missions have areas that you shouldn't visit or it will rise the alarm and you will fail. 3. It has base building and the game doesn't give you any idea what should you build first. Just try and see. If you fail, you can start the new game. 4. It has world map and no info how to use it, but it has warning that if you do something wrong, you have to start the new game. I think it's a bad game design if you need to google correct build order for the base, correct missions order of global map and correct walk through for missions OR try and fail many times to find the rules. Just get Showgunners from same developer abd enjoy good turn-based tactics.
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