Posted on: June 30, 2024
Early Access review
Akul Naej
Verified ownerGames: 177 Reviews: 7
Great Concept, Frustrating Execution
Look, I LOVE the concept of this game, I really do! But After multiple runs of min-maxing as much as I can, I can't in good conscience give a full recommendation of this game. The game starts out fine, you gain relics, get stronger orbs, it IS a good time. What I can't stand is the final boss(es) of this game. I've yet to fully complete a run, and normally that wouldn't be a problem for me since the game loop is fine, especially because I have dealt with similar situation in other roguelikes, this is not my first Roguelike bump in the road. I know the drill. What I can't accept is that the final boss(es) of this game are straight up luck focused and rage inducing. I have spent so many runs aquiring the most perfect build where I go through encounters like it's nothing, healing after many hits, reloads, refreshes, pegs are more durable so I can get multiple hits, mutliple orbs spawn to other relics. I can literally have the most broken build, and yet this bosses NEVER feel fair. This bosses have killed me so many times in the most frustrating ways and I am giving up. Bosses, especially final bosses should feel like a progression to match your strength yet make you feel like you have some sense of control, and I know it's hard to replicate that in a game that has luck on your side a bit, but previous bosses never had this issue. The final bosses are just straight up badly designed and I don't care enough or feel motivated to look for the exploits to beat this game or to even cheese it, because I shouldn't even want to cheese this game. This game is good, and I hope the developers change this and make it more fun, but I am done, and I'm sorry, but this is the first time in a while where I refund out of frustration. If it becomes better, I'll buy it, but as it is now, I am sorry devs, but games should stay fun, not frustrating, and I care for my mental health. I play games for fun. I recommend it in concept, but execution is frustrating at the final level.
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