Posted on: August 13, 2021

Highzenberg
Verified ownerGames: 1326 Reviews: 9
Walks like Banished, Talks like Banished
I've seen a lot of word of mouth describing Patron as a 'Banished Clone'. It's not Banished. It's Anno. Patron certainly takes a lot of things from Banished, but the dev team either didn't know why Banished did them, or only did so because they liked the look and feel. I can't list all the things I've seen so far with only 2,000 characters, so here's an example of how the Banished ideas are implemented in Patron: Building in Banished is something you need to consider. The game heavily emphasizes logistics and travel time. So when you place a building one (or more) sides are flagged as 'road access' with small arrows on the placement 'ghost'. Those mean you can't overlap with another building, but *can* put a road there. Great for planning how people will get in and out of areas. Patron *also* has those small arrows. For no reason whatsoever. Access isn't determined that way, nor can you build roads on those squares. Every building comes pre-wrapped with a small access road. And roads don't seem to really matter anyway, because as far as I can tell people live at their jobsite. And the game is filled with that sort of "But why tho?" Things like warehouse inventory that can't be filtered or sorted, and doesn't auto-hide things you don't have. Want to sell excess firewood at the port? Scroll down to until you figure out where it is *every time*, because you can't set an auto-sell order. Otherwise? It's a poor man's Anno. And it's hurt by what it does borrow fully from Banished. Patron does model Banished's population growth fairly well, but even slower. Most of my time on x10 speed is spent waiting for the next generation of teenagers to become adults so I can quickly jam them into whatever job type I've just unlocked, and then back to waiting. In summary: Don't expect Banished, but do expect the influences of Banished to grate against your expectations of Anno.
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