Posted on: August 18, 2019

Gennadios
Verified ownerGames: 106 Reviews: 6
Great atmosphere, garbage mechanics
The atmosphere keeps me playing the game despite the mechanics, it's hard to describe but it's a weird russian/siberian mysticism hybrid. The game never spells anything out, but after a while things just *click* Things holding the game back: The townspeople are a bunch of Deliverance style yokels, and the game is very good at making you want to slaughter every single one of them, then severely punishes you for killing them by locking the player out of all trade except for with the children. At least the children are cool. The game throws waves of attackers at you and combat turns into a miserable moshpit, when you weaken an attacker they throw their hands up and try to back off, but since you're always surrounded by at least two other enemies you'll probably kill the guy backing off as you're flailing wildly trying to fight off the other two. You're not supposed to loot the guy you killed accidentally either, looting incurs an additional opinion penalty on top of the murder, if I already accidentally killed a guy at least let me take their stuff, game! The hunger/thirst/stamina mechanic isn't any less annoying than it is in other games. Player has to consume two goats and a gerbil daily, and most items that replenish health or energy deplete one of the other 3 meters. Stealth hasn't been explained to me in-game yet and it feels useless, you can't use it to stealth kill or steal stuff without an opinion penalty, seems to only be useful to sloooooowly meander past whatever you're trying to avoid, and this game doesn't need to be any slower. Overall; For the patient, I'd still recommend the game from a cultural/nerrative perspective as the story is fresh and the setting interesting, but there's alot of jank to overcome to like this game.
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Pathologic 2 is a narrative-driven dramatic thriller about fighting a deadly outbreak in a secluded rural town. The town is dying. Face the realities of a collapsing society as you make difficult choices in seemingly lose-lose situations. The plague isn’t just a disease. You can’t save everyone.
The plague is devouring the town. The chief local healer is dead, and you are now to take his place. You’ll have to look for unexpected allies. The local kids are hiding something. Try playing by their rules.




