While the battle for Kenabres rages on, what about the regular folks on the city’s burning streets? What can they do? In this additional campaign for low-level characters, you will see the war through the eyes of common city dwellers, proving that you don't need to be a mythic champion to be a her...
Windows 7, Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz, 6 GB RAM, NVIDIA GeForce 940M, 50 GB available...
Description
While the battle for Kenabres rages on, what about the regular folks on the city’s burning streets? What can they do? In this additional campaign for low-level characters, you will see the war through the eyes of common city dwellers, proving that you don't need to be a mythic champion to be a hero
Play a self-contained mini-campaign for low-level characters.
Spend 8–10 hours exploring the invaded Kenabres (and beyond) from angles you haven't seen before.
Two new companions will join you — unlikely heroes with vastly different views on almost everything. The only thing they agree on is this: your little group isn't going down easily.
Gather a group of survivors and lead them to safety. These are common folk, and they can't fight — but they can help you survive as long as you do the same for them.
Survive the calamity with the odds stacked against you. Learn to treasure every piece of equipment you can get, and use every quirk of the battlefield to your advantage.
Learn the secrets of a long-forgotten demon lord, confront his terrifying followers, and glimpse his otherworldly domain.
Import your victories into the main story. Let the Knight Commander meet the people you've saved... And earn an exclusive new magic item snatched from the clutches of the unknown enemy.
This is just the beginning! The heroes and villains of this story will be back in future game expansions to let you delve deeper into the secrets of the Worldwound that escaped your notice in the main campaign.
I found this module to be a breath of fresh air after finishing the annoyingly over tuned combat heavy finale of the main campaign.
The game play is more puzzle based role-playing with a bit of combat that you are not punished for avoiding. XP gains are scripted based on exploration and accomplishments, shopping is extremely limited, and trying to brute force combat encounters is not going to work here.
It's great to see the devs have the courage to try something a little different. It's not for everyone, but I always enjoy these mini-campaigns where I get to create another character in the same general setting.
The main campaign quickly turns into a mess of visual effects, bloated numbers and pointless after pointless fight. After the soul crushing experience of the last two acts (at least) of the main campaign this is a welcome change of pace: low level, focussed on character builds and not overpowered items, to the point narrative with low stakes.
I specially liked how they work around the limitations of the engine to implement scenarios where you might be outmatched but you can still use the environment in your favour, the problem is of course that the limitations still play a role, because all of these clever solutions can be easily found by pressing tab. In anycase, this is the right way to push the series forward,
I'd only add more open world into the experience, being able to return to areas and find new challenges will add a lot, the experience in Through the Ashes is just linear.
As for number bloating and constant power creep, it might be ingrained into the base rule set, but regardless of where it comes from, it really helps to keep the max level bounded and the experience challenging without the need of constant more and more powerful enemies thrown at you.
By the end of the main campaign I have so many tools at my disposal that just pre buffing (which I hate) could become a chore of minutes and then still miss some of the buffs that the game made necessary by amping up enemies with all kinds of ridiculous buffs, and even then I would not use 80% of my arsenal because it wasn't necessary, that's just a sign of lack of focus and more breadth than depth design.
So if you like a more focused experience that engages your brain, gives you the bare minimum and forces you to use all of it, this is a campaign for you.
Great, but again as Excess, it is short.
It will have part 2. It ends in cliffhanger.
Otherwise great low-level, low-power short campaing, where you build as in PnP. 15 stat point buy. They added scripted enviromental means of attacking and you can stealth your way in.
I liked this dlc a lot. I always have liked the idea of playing a normal person trying to survive a dangerous situation in a fantasy world and I'm glad that you tackled this theme. And in fact, I would love a full campaign with this theme.
I really fell the danger playing this dlc and the struggles of my character. And the fact that i was surviving instead of fighting. The survival and environments mechanics were great. And I ended loving the characters, my two companions, the other survivors like Brodie or Langrat.
Maybe my only critics are that I felt the dlc to short. I think that it will have one additional big area so I feel that the ending was a bit sudden and that the disease mechanic on the survivors was used for a too short time.
And the ending. I´m intrigued, totally intrigued. I feel a little sad that apparently the second part don't will be in a normal person situation again, but I'm intrigued.
And that. I´m sorry if my English is not best.
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