Posted on: March 15, 2019

GearsandCogs
Verified ownerGames: 231 Reviews: 2
A Sad Mess
There are several issues here. The biggest problem can be summarized as the game is simply a bit of a jerk. It feels like a DM designed the encounters wanting to kill their players (that is NOT the goal of a good DM, his role is to make fun). A great example is an early encounter of your lvl 2 party involves running into a spider swarm in a cave on a fetch quest. In Pathfinder rules, spider swarms can only be hit by splash weapons. If you don't have splash damage, you'll do a lot of 0 damage to the swarm with your swords or arrows and get killed. Most players will die fighting. You were given splash flasks, you probably didn't put them in your quick slots though. So, you'll have to reload after you get team killed. That kind of design simply is not fun. You don't save scum the tabletop game. Some other general problems: - Lack of direction for low level party, many places you stumble upon are too hard to win against. - Lots of loading and some levels are extremely small housing just 1-2 encounters/areas. - Encountering enemies you can't possibly deal with early on (i.e. you can run into a random fire elemntalwhile just travelling about). - Stupidly buffed enemies. I played on normal or challenge at the time and randomly stumbled upon 2 goblins vs my 5 person lvl 2 party. This should be a stomp per rules, one had 25 AC. That's dumb, took like 40 attempted hits to kill him. - Poorly designed NPC companions, while many enemies have buffed up stats and bonuses your companions are not min-maxed instead being more designed around flavor. For example, the barbarian has only +1 dex (basically a joke), there's 2 wizard companions, one is an evil melee caster build and another is a wizard/rogue that has 8 con (basically guaranteeing no HP) . It is inconsistent that your companions be so non optimal relative enemies. - Following above, designing your own team is expensive costing lots of gold unless you do it at level 1.
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