Posted on: May 30, 2021

SknTheLisper
Verified ownerGames: 248 Reviews: 5
Good CRPG
There's a lot to be said about the game, overall it's a very flawed but interessting CRPG. The issues lie more in the design philosophy of the developers, which seem to be; "We have a save function, and therefore, players are going to save scum, so lets design the entire game around this concept!". Random Encounters that'll shred you to pieces(unless you save prior to moving anywhere on the map), high difficulty checks on chests\traps. Chests you can only attempt to pick once per character(meaning, you save, check how difficult\hard the chest is, if it's too hard, you come back later and pick it). Even quests are heavily designed around the idea of save-scumming, as while the idea of time being an important resource is potentionally interessting\good, the way the quest locations are handled\done, leaves one to feel like you 'have to' save, then move around the map to find the location you need, then reload and go there directly. Another issue is, if you go to a location, clear it, then continue onwards with the main-quest, if this location 'was' a quest location with a scripted event, this scripted event won't trigger until you're at that point in the quest. Meaning; you might be completely lost and have no idea what to do(because you never got the scripted sequence). One such situation is in Troll Trouble, if you go to the broken watchtower too soon, you'll not trigger the proper event sequence, therefore, you won't know to go there to get the proper troll-locations(and so will at best, wander aimlessly wasting time, time, which is something you rarely have to spare!). Essentially, the bugs at release have mostly been fixed, but because of these fundemental design flaws I can't give this more than 2 stars. Had it not been designed around save scumming and scripted-events be missable(by no fault of your own), it'd have been 4 stars. There's more issues than just this, but those two are the biggest ones in my opinion.
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