Posted on: May 19, 2024

marblehead
Verified ownerGames: 362 Reviews: 7
Too difficult
Far too difficult. Avoid
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Posted on: May 19, 2024
marblehead
Verified ownerGames: 362 Reviews: 7
Too difficult
Far too difficult. Avoid
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Posted on: August 25, 2024
topgwim
Verified ownerGames: 184 Reviews: 13
Okay addition to the game. 3 stars
I did not play the standalone, as it does not appeal to someone like me. Fortunately the main game gets a smaller version of the dungeon (including its big bad), which is the one I review here. The story is simple and straight forward, almost like an after-thought, but passable - I enjoyed it for what it had to offer. It's not very involved however, and is mostly told by the items you come across in the dungeon - left behind by those who came before you and ended up succumbing to the ancient evil sleeping in it. If you're not the kind of guy who reads the description found on items you find, then you won't really notice a story at all. Maybe that's okay. Some folks just want to have more heads to bash, and this dungeon offers that. The dungeon consists of 16 floors, split into 4 parts that are gated behind chapters. In chapter 2 you can only do up to, and including, 4th floor. After that you have to wait till next chapter etc. Once floors are cleared you will face the final boss. The encounters themselves are a mixed bag; some are empty filler in typical owlcat fashion, others are interesting. Nothing difficult if you know your way around the pathfinder system - stack buffs on top of buffs and everything will die. At times can be frustrating, and there's a bit of a learning curve. The items sold by the npc's as well as the ones you find in the game expand your choices a little bit. The dungeon loot is okay, but nothing to write home about outside of final boss. If you're more into story, this is a safe skip, as there is no dialogue or banter regarding the dungeon. It also lacks character compared to things like Durlag's tower, as it's just repeat of same rooms that are then slightly rearranged. If you don't like main game, but like the system you can play standalone and you'll get your money's worth there I suppose. I completed this once, and never really bothered on subsequent runs, that's how forgettable it is.
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Posted on: March 26, 2025
Inari_Fox_Orrion
Verified ownerGames: Reviews: 8
There's nothing good to say about this.
There are DLCs you can do without, and then there are rarer DLCs that make the game worse. This DLC makes the game worse. The one good thing I have to say is that the standalone roguelite mode makes it a lot easier to learn the intricacies of combat. You can play solo or party, and the rapid leveling w/ non-existent time constraints give you all the room you need to learn how to build characters. As for the rest of this DLC? Garbage. Items required for the good ending and quest completion are locked behind high Perception checks that specialized characters can and will fail, and sometimes you need to pass multiple hidden checks like this in a row to get to one. The final boss of the ending is lame; they get 2 turns per round, have 1.5k health, 40 (not 20) regen, absurd resistances/immunities/saving throws, will dispel a large number of buffs - including the permanent character buffs that companions get if you do their quests - every turn, the dispel comes with a chance to confuse characters who are immune, there's no debuff icon for the confusion, and to top it off they get 200% lifesteal on their melee attack but the healing is omit from the combat log. Despite all of this, it's still trivial for any of the broken builds to kill - usually in half a turn - and it's only the RP-centric or non-munchkin builds that suffer. The boss being buggy isn't a one-off thing, "thankfully" - other bosses or enemies in the DLC can fear characters immune to fear, poison characters immune to poison, Song of Discord characters immune to that, and so on. There's no rhyme or reason to why, it just happens even when all else is equal. Again, a tell-tale sign of lacking QA. All the while leading up to it, you're fighting the same groups of enemies over and over with the only difference between them being the color of the aura they have and the type of damage they do. It's not worth the money - it's only worth being paid to play.
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Posted on: July 28, 2019
szczgl
Games: 114 Reviews: 2
Gdzie polska wersja
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