Congratulations. The October labor lottery is complete. Your name was pulled.
For immediate placement, report to the The Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling. Glory to Arstotzka.
The comm...
Congratulations. The October labor lottery is complete. Your name was pulled.
For immediate placement, report to the The Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling. Glory to Arstotzka.
The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.
Immerse yourself in a fictional world of spies, criminals, terrorists, secret societies, government agents and more.
Unique document-inspection gameplay with escalating challenges.
Decide the fate of countless hopeful immigrants while balancing your income and family needs.
Was a lot since a game got me involved so much. Is a wonderful game with deep insights about nations, bureaucracy, personal lives and much more. The game is addictive and fun, and offers a lot of differents endings - so it's playable up to - at least - 20 times.
Much more to say, but I think I can't describe it well enough: 'Papers, Please' must be played!
Nowadays, most games try to appeal to a wide variety of people. Papers, Please says F Off with that rule and introduces a original idea with cool mechanics.If you are being very disappointed with most projects being announced being too generic, this is the game for you. The only drawback of this game is that some features are a bit clunky, but that might be on purpose from the designer.
Papers, Please might sound like a cheap mobile game at first glance, but is really 2 amazing games perfectly merged into one, with a great atmosphere reminiscent of the USSR and the Berlin Wall.
In the first game, you have to inspect travelers and verify that their paperwork does not contain discrepancies. Violate protocol too often, and you lose money. The goal is to be as efficient as possible to keep a sufficient income for your family, which is actually really hard, especially with the constant terrorist attacks, As each day pass, new regulations have to be enforced, and the space available to manage everything quickly gets filled up, so it is a constant and surprisingly fulfilling challenge.
The second game is one of political thriller. As part of your work, you will encounter recurring characters, victims of fate, spies, corrupt officials, criminals and terrorists that all want your help, often in humorous, puzzling or murderous ways. Since doing so adds extra stuff to manage and may also violate protocol, it has a direct effect on your performance. But that only matters if you and your family can survive the month...
The game takes a bit more than 4 hours to complete, with a lot of replay value to this game thanks to multiple endings and a challenge mode. Overall, the sheer quality of Paper, Please and its addictive nature is well worth paying full price for it.
Highly recommended.
Glory to Arstotzka.
On the face, this game is a fairly immersive documentation sim, whereas the player must heed every miniscule detail presented before you on the screen to properly admit or decline immigrants. But the game expands on that further with how "Events" happen in game.
Every day is different, and paying attention to what people say, ask, and what crops up in the newspaper can have an impact on your job as well as this arching storyline of political mystery and intrigue.
Its still new, but I'm fairly certain that for how many branching choices and storylines there are in this game, there should be a strong community forming around it and people sharing details of their own playthroughs
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