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Painkiller: Overdose

in library

3.4/5

( 34 Reviews )

3.4

34 Reviews

English & 4 more
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
4.990.99
Lowest price in the last 30 days before discount: 0.99
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DRM FREE. No activation or online connection required to play.
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Painkiller: Overdose
Description
The critically-acclaimed and award-winning FPS franchise is back! Packed with tons of fast-paced, adrenaline-fueled single player and multiplayer action, Painkiller Overdose brings with it 6 innovative new demonic weapons, mind-bending physics, lightning-player maps, over 40 demented and sickly-t...
Genre:
User reviews

3.4/5

( 34 Reviews )

3.4

34 Reviews

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Product details
2007, Mindware Studios, ...
System requirements
Windows XP / Vista / 7 / 8 / 10, 1.5 GHz Intel Pentium III or AMD Athlon, 512 MB RAM, NVIDIA(R) GeFo...
Time to beat
6 hMain
8.5 h Main + Sides
11.5 h Completionist
7 h All Styles
Description
The critically-acclaimed and award-winning FPS franchise is back! Packed with tons of fast-paced, adrenaline-fueled single player and multiplayer action, Painkiller Overdose brings with it 6 innovative new demonic weapons, mind-bending physics, lightning-player maps, over 40 demented and sickly-twisted monsters from Hell and gigantic end bosses that will blow your mind!
  • A prequel to the eventual sequel that bridges the storyline and ties up wandering ends.
  • Overdose introduces a new character and storyline that examines the repercussions of Daniel defeating Lucifer in the original Painkiller!
  • 16 NEW levels of fast-paced pain-killing action!
  • Six NEW demonic weapons grant the powers of a demi-god to souls awaiting damnation everywhere!
  • Crafted and designed completely by Mindware Studios; long-time advocates and fans of the game.
  • A reshuffled Tarot deck infuses Belial with new powers and devastating combinations.
  • Over 40 demented and sickly-twisted monsters from Hell.
  • New End Bosses of colossal statures standing guard over Hell's crumbling domain and the entrances to the other realms!
  • A revitalized commitment to multiplayer introduces a series of stats tracking features and game server options intended to revamp the multiplayer experience.
  • Multiplayer compatibility with original Painkiller multiplayer maps and game modes!

© 2016 THQ Nordic GmbH; THQ Nordic GmbH is a wholly owned publishing subsidiary of THQ Nordic AB. The THQ Nordic logo and the THQ Nordic symbol are registered trademarks or trademarks of THQ Nordic AB. All rights reserved.
Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH

Goodies
manual (English) manual (French) manual (German)
System requirements
Minimum system requirements:

Multiplayer notice: multiplayer is available via direct IP or multiplayer-over-LAN.

Multiplayer notice: multiplayer is available via direct IP or multiplayer-over-LAN.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
6 hMain
8.5 h Main + Sides
11.5 h Completionist
7 h All Styles
Game details
Genre:
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2007-10-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
2.5 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
français
audio
text
polski
audio
text
русский
audio
text
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Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews

Posted on: June 20, 2022

eddee

Verified owner

Games: 509 Reviews: 51

Some things better, some worse...

...than the original Painkiller. I like some of the weapons in this game better than Daniel's weapons in the original Painkiller, much more organic and high-poly with better animations. Levels didn't seem quite as memorable, though that may be because the original was my "first impression". You know, the doom of most sequels ("hey, this isn't the way the first one ______!") Belial was also forgettable to me, more of a "Hey, didn't I just shoot all your brethren in the first game? So why aren't you DEAD?" But hey, nobody plays games like this for the story, just point and shoot. Simple things can be good! (Looking at you, ASCII-based RPGs) I have always been EXTREMELY upset I couldn't play all the levels in both games with the ENTIRE weapon set, Painkiller's weapons and Overdose's. That would be friggin' epic like Unreal Gold (if you cheat, at least). Sadly, this addon is totally independent of the original and never the two shall meet code-wise unless there's a mod somewhere I'm not aware of. So five stars for the weapons and more stuff to shoot, four for the levels and four for very, VERY short length. 4.333 stars overall.


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Posted on: July 4, 2021

gyyse

Verified owner

Games: Reviews: 52

More painkiller fun!

If you liked the first painkiller I'm sure you'll love this game because it's just more of that. The level design is a little worse and the difficulty curve isn't great, but I had a ton of fun with this game because painkiller kicks ass. I'd play painkiller black first, but if you already beat that and just want more painkiller, you should definetly play this game. It's a little shorter than painkiller black but eh I paid a dollar for it so I wasn't expecting a super long game.


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Posted on: March 15, 2022

User053452

Verified owner

Games: Reviews: 1

Play the Black Edition instead

I'm a big fan of the original Painkiller. Out of nostalgia, I decided to reheat this spin-off for a quick meal. The game was an irritating dance of death and loading screens. The game has its moments. The locations and enemies are beautifully designed. The gameplay is not. Enemies get unfairly difficult and the game likes to spam them at you. There is never enough ammo. The classic shotgun now takes time to freeze enemies, blocking you from shooting! A third of all enemies and locations was recycled from the original. The game is also a technical mess. All from shooting effects not being bound to a proper audio slider to a cacophony of loud beeping noises when battling the final boss. The framerate isn't consistent too. Did I mention the long loading times? After every death you will gaze upon the loading screen wondering why you're doing this. This game was supposed to be a fan mod. Various shenanigans resulted in an unfinished stand-alone game. The same process would be repeated at least 3 more times, each with even worse results. My nostalgia lied to me. I feel cheated out of the 5 hours I spent on it.


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Posted on: July 3, 2023

Louard_le_Barbare

Verified owner

Games: 293 Reviews: 120

It's unpolished as hell, but I liked it.

The original Painkiller is one of my favorite shooters: while not flawless, it’s an unapologetic slaughterfest filled with satisfying weapons and blood-pumping fights. I was equally excited and dubious about playing this standalone expansion, which suffers from a mixed reputation. And… I can totally see why that is. It has everything that was good in the first game, the badass guns, the arenas, the hordes of enemies, the blissfully repetitive gunplay… But it also doubles down on everything that was bad. Painkiller had few healing items? In Overdose they’re barely existent. Painkiller had some unbalanced enemies? Overdose has them in droves. Painkiller had long loading times? In Overdose, they’re straight-up excruciating. Yet, this is not that bad a game. Overdose reproduces enough of what made Painkiller so good for it to be worth playing… In the right circumstances. Once I swallowed my pride and resolved myself to play on a lower difficulty than usual (Insomnia instead of Trauma), I had quite a bit of fun battling my way through it. Most of the new enemies are interesting to fight and a pretty good job was done with the weapons: the reskinned ones feel even better than Painkiller’s, while the new guns are creative. Plus, the game nails the atmosphere. The weapon design, the look of the enemies, the set dressing... It’s very imaginative and feels visually and tonally consistent with Painkiller, while also having its own vibe. Frankly, the aesthetics of Overdose are just plain cool: you can’t really say no to a game that lets you play as a wisecracking demon-angel hybrid, fighting on asteroids and wielding a shotgun that uses bones as ammo. In short, Overdose is a very flawed game that started as a fan-mad mod, and definitely ended up feeling like one... But it’s not all that bad, I think. It’s not great, but it’s well-priced and playable enough to be worth a shot – at least, if like me you’ve played through Painkiller dozens of times and can’t get enough of it.


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Posted on: December 23, 2024

BrokeMyNinja

Games: 610 Reviews: 13

Play to destroy demons not for the story

I dont own this on GOG but i do on Steam. I am a Huge PCF (People Can Fly) and Painkiller fan and have played through all of them. To get to the point here is a Partial Quote of my Steam Review - "At the time of release it was good to have more Painkiller, another story, but it was so unrefined and all over the place. Modern systems that are now able to perform natively above 60fps, particularly anything over 120fps will break the game. I died close to about 30 times in the first 2 minutes of the 1st level because of the physics and the broken difficulty ramp of the enemies. Even on Daydream (easy) the enemies will 2-shot on a graze. The physics damage from Fire, Heat Waves from Lava will break and multiply their damage exponentially. The Weapons are very unbalanced and the damage they do is generally way too little, like the Bone Shotgun can take up to 5 shots to kill a basic entry level enemy. The best weapon in the game is the Blade Cube, spam r-click all day on Sub-Boss and Boss level enemies and just kill most in seconds. Story starts off well, falls off right when you finish the first Chapter, and the end is beyond underwhelming. Audio and Sounds, decent sound track, not awesome, just decent. Then you have the Voice bits, which are so repetitive cycling through 5 of the same voicelines constantly... 'mmm tastes like chicken' or 'Kiss my shiny Angel xxx'... etc. Level designs are Okay, a couple repeats from the previous Painkiller. Just some bad design choices where I was able to break out of the boundaries multiple times and explore the maps which have a bunch of unused and unpolished assets, but nothing notable. The enemies are recolored/textured and reused messes, some are resized. Very few are original to this version. The Final boss fight... picture Michael from the Office biting down on his lower lip in a painfully cringe manner. Its that bad. I would rate this 4/10"


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