Posted on: January 26, 2025

aerierb
Verified ownerGames: 347 Reviews: 19
Superb design
Owlboy is, at first glance, another one of those pixel graphic platformer/metroidvania that seem to be a dime a dozen on GoG. We control a mute kid thrown into a mission to save the world, chase our enemies around the world, find minibosses.. the usual. It'd be hard to stand out with such an offer, but this game took almost a decade on development and it shows. The pixel art is really nice and it quickly becomes charming watching our protagonist, Otus, making happy or sad faces, the music is excellent and the mechanics that involve a lot of flying (the world is supposed to be these floating island things but we just go up and up and up) work perfectly, with only minor gripes on things like mouse aim (why is keeping the mouse within the window not a default option, I don't know) and sometimes color/surface choices that can make navigation confusing in some parts. But when it comes to the rest of the game design wise, it's amazing: The levels are challenging and squeeze full use of everything you can do and need to learn to complete the game, to the point virtually the entire run feels like a cohesive experience, like you are not doing the same over and over. The mechanics behind your "weapons" (summonning/carrying around your travel partners) are extremely well done, the forgiving checkpoints line up well with the atmosphere the game conveys (although not with the entire save the world thing) and even if the story doesn't connect perfectly, the characters bring enough heart in it to maintain your interest, at least during most of it. It might not be a memorable all timer, but I feel it came surprisingly close. -1 because of those little flaws and dissonances, mostly story wise and trying to make compatible a peaceful and nice atmosphere with world ending shenanigans.
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