In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.
Acting on a tip fr...
In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.
Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
Stealth-based gameplay, with parkour-inspired platforming elements.
You are no fighter - if you want to survive the horrors of the asylum, your only chance is to run... or hide.
Outlast’s setting and characters are inspired by real asylums and cases of criminal insanity.
I've came to know and watch almost every good foundfootage movie out there just because that there isn't a better kind of horror movie than the one that keeps you inside the skin of the protagonist the hole ride.
This games is a FoundFootage geek's playable wet dream.
Tense, dark and nerveracking, just like it should be.
Its an horror masterpiece breakthrough kind of video game.
It is not groundbreaking in terms of technology but delivers a never seen before kind of playable first person survival horror game untill you jump,sweat and scream the hell out.
I never got the hype for this. The gameplay is far more frustrating than scary...or fun. Maybe it speaks to my personal nature, that if I'm in a life or death situation and there's no way out, I'd prefer to die fighting rather than die sniveling in a locker no matter how scared I may be. In Clock Tower 3, you can set traps. In Haunting Ground you can hide and sick your dog on enemies in the hopes of escaping. This game has nothing like that. You hide...and you wait, and wait, and wait, and wait, then while you're waiting, you wonder how waiting amounts to real gameplay. Then you get really PISSED OFF that the psycho caught you because you made a single footstep within a hundred yards of him and the clunky controls get you killed. I do not have the patience to hang around waiting for this game to get good.
It's no wonder I bought this game in 2013, got bored and angry with it, quit playing halfway through, then tried it again today, and had the exact same feelings about. It's also why when this game came out, people were hailing it as the new classic and the future of horror. Now nobody even talks about it anymore. I didn't even know (or care) there was a sequel out until I stumbled accross it at Vintage Stock.
It's crap, it's garbage, it's not scary, and it's not worth your time or money. Big skip on this.
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