Posted on: August 31, 2019

HellVenom
Verified ownerGames: 983 Reviews: 23
Mechanics Upgrades and Campaign
The campaign is full of character and made some modifications to the main map that make it more playable. The starting map is different than the warring states period with the map starts with rebel and neutral Han empire cities that serve to drive conflict in the center of the map rather than building temples out in the steppes or mountains rather than other players cities. In addition, with the scripted events and river modifications enable make it easier to seize territory. The DLC also has modifications to the core game play with the introduction of ministers as a part of the policy that can buff or debuff your empire. There are marriages and prisoners that serve to make sure you have characters to fill those offices, lead your armies and govern your cities. There are also a number of changes to the diplomatic options to enable the transfer of forces to other factions so that your conquered factions and allies can stop being bulldozed by other factions. My only complaint is that beyond the leaders and tribal units the tribal bonuses feel a little recycled compared to the core game and DLC, but considering the diversity of tribes is not that big a deal. Overall a great add to a great 4x game.
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